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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 20, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    David Gaider, Designer

    Henchman Inventory: My understanding is that the inventory control is not optional... that the henchman associate state allows the master to always access inventory. There may be a scripting solution to preventing that, but I'm not aware of what it might be (I've never tried it, but I can inquire). Using the non-droppable flag to prevent items from being taken from the henchmen has also, apparently, not turned out to be workable. Maybe we can try again for XP2, but for the moment we're still playing with exactly what (if anything) can be done with this. I'll mention to the team that some people would like the inventory control as optional. If there isn't a good scripting solution, however, a better one might have to wait for a patch. Don't get too excited just yet, however... my knowledge of how this works is limited and there may very well be something that can easily be done if you want OC-like henchmen for your modules.

    Tom Ohle, Communications Associate

    Pit Fiends: that's what I get for not being a total fanatic heheh. And the Pit Fiends look awesome. There should be some images surfacing sometime soon.

    Derek French, Assistant Producer

    Quote: I was curious if portions of SoU content will be made available to non-SoU owners via Live Team patches in the future, or if the 1.30 patch will be the only time when content merges with the official release.

    Yes, but nothing massive. One or two creatures, a few placeables, those things are possible, but nothing definate at this point.


    Quote: Does this mean that baring any major bugs that 1.30 is around the corner? =)

    No it does not. To allow for the most compatible method of testing, the Beta will be using database-enabled 1.29 executables. Sorry, we should have made that clear in the first place.


    Quote: Wonder if the Beta-Test includes Linux-Servers. Else it would be of no use for my world.

    Database access will be coming to the public in the 1.30 Update, for all released platforms that exist at that time, which would include Linux. Due to the nature of the development of the Linux Client Beta that is currently ongoing, we cannot branch the code at this time for this Beta, without affecting the Linux Client Beta.


    Quote: In other words, this beta will be for Windows servers only until 1.30 is released -- at that time, it will cover Linux and Windows server.

    Pretty close Chokra. Once the Linux Client Beta is finalized, then we can do the branch and release the Linux DB stuff. No legalese reasons, BitRaiser, just the fact that trying to develop and manage two code streams at the same time is a Bad Idea.


    Don Moar, Tools Programmer

    Exporting: You export the particular resources (areas, conversations, scripts, blueprints, etc.) from one module using File | Export. This creates a file containing those resources. Then, you open the module into which you wish to import those resources and select File | Import. Select the export file you just created and then choose the particular resources in which you're interested.
     
    Last edited by a moderator: Jan 4, 2018
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