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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Apr 10, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context.

    David Gaider, Designer

    OnHit Function: Yes, yes, we've also looked at an OnHit event (though it would likely have to be something like OnCreatureHit, module-side, rather than scripting applied to the weapon itself... which can't be done). This is something that the Live Team would do, if it's done. Not sure if there's a chance we'd see it in XP2 or not, personally.

    Quote: Oh yeah, David, If you have the time to answer I was wondering about OnPCHit and the reasons it cant be implimented.

    I just mentioned that, didn't I? OnCreatureHit/OnPCHit... whatever. Same thing. And I never said it can't be implemented. It isn't being implemented. Not yet, at any rate.


    Quote: I was wondering, will the OC plot characters (like Aribeth, Nasher, etc in NWN) have their own models? And will these models be a part of the creature list (hope not -> means having less creatures)

    One of the SoU characters has a unique appearance, yes. It's not an entirely new model but a re-skin. And, yes, it is available in the creature list just like the SoU NPC's are.


    Quote: Does it have the same... "attention to detail" as the aribeth model?

    Let's just say that that sort of feminine appeal is not something that this NPC particularly needs.


    New Portraits: As far as I'm aware, there's new portraits for the characters of the SoU official campaign but not new generic ones. I might be wrong, however, and just haven't seen them.

    Petrification: There is, indeed, a petrification effect. I haven't seen it in-game, but my understanding is that it gives you a Stoneskin-like effect and completely paralyzes you at the same time (no animations being performed). On the regular difficulty setting, the petrification effect is temporary. Not sure what it is on hardcore... it might be permanent, but I'd have to look it up.

    Tom Ohle, Communications Associate

    New NPC Portraits: Dave's right--there will be new NPC portraits, but no new generic ones. We'll be getting to those later--there just aren't enough art resources available; everyone's working to finish up the final tweaks on the tilesets and creatures.

    Gamespot Screenshot Info: Yeah, the caravan has a door.

    Quote: Wagons should be placeables.

    They're not, though. As for that blueish-white creature, Odin, that's just a PC with ghostly visage cast on it.

    I don't believe there's a specific "Caravan interior" tile, but if you dress up the city interior tiles with all sorts of carpet placeables and such... it can look fairly gypsy-ish.


    Psuedo Dragon As A Familiar: Yes.

    Petrification: Naturally, petrification is in. Otherwise, these creatures would not.

    Gorgons: The confusion is in what a Gorgon is. A gorgon in the D&D sense (and in a number of other fantasy worlds) is a bull-like creature. A gorgon in the mythological sense is what Medusa was (or a Medusa is, as is the case in D&D). Hope that clears it up.

    Greek gorgons were women with snakes for hair. Medusa was the most powerful of the gorgons.


    Jay Watamaniuk, Community Manager

    New Spells: There are 50+ spells in the works for XP1 and we have not had any sort of special way we are releasing them so the fact that no Cleric spells of note have appeared is no indication that there are none in the works. The game will remain balanced as we have nearly a year of playtesting to gather feedback on various issues concerning spellcasting upon which to base our design calls.

    Darcy Pajak, Assistant Producer

    Quote: I'm wondering more if paladin levels will count for some of the blackguard abilities - like smite good. Or maybe if the bonus added to inflict spells' damage will be helped by them. Or, for the purposes of turning the undead. It looks like blackguard will only be able to advance 10 levels total in that class, so it would be handy if you could count your total number of paladin and blackguard levels - Especially because all your natural paladin abilities will be no good once you lose your alignment. Then you can't use that class for turning undead, or smiting, so at least it would be nice if that didn't hurt you.

    Actually, how it works in NWN is that if you become evil you do not lose your paladin abilities; you just cannot level up in that class anymore. So if you plan it well, you can have both Paladin, and Blackguard abilities.


    New Portraits: Actually, Floodgate created four new generic human portraits; two male, and two female. They have a desert style and will stand out as distinctly new art.
     
    Last edited by a moderator: Jan 4, 2018
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