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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 8, 2003.

  1. NewsPro Gems: 30/31
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    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Derek French, Assistant Producer

    SoU: SoU is shipping as 1.30. By installing it over any version of NWN, your version becomes 1.30. Live (non-SoU) owners will have the 1.30 Update available around the same time as SoU hits the shelves.

    Its very important to understand that this is an expansion and not a full game, so not everything will happen as quickly. Most stores are estimating a June 18th shelf date, and that sounds reasonable. Time will tell if its accurate.


    Quote: Why are the 1.30 Update and Shadows of Undrentide dependent on each other?

    The game program executables (nwmain.exe and nwserver.exe) for both the 1.30 Update and Shadows of Undrentide are the same.


    Quote: When will this new 1.30 Update be released?

    The 1.30 Update will be released to the public within days of Neverwinter Nights: Shadows of Undrentide appearing on store shelves. Many stores are predicting June 18th for a shelf date.


    Quote: Does this mean that people without Shadows of Undrentide can play with people with Shadows of Undrentide?

    Yes and No. It is the module, not the server, which determines whether or not the clients are required to have Shadows of Undrentide installed. If you are trying to connect to a server running the Shadows of Undrentide campaign, you will need to have Shadows of Undrentide installed. If you are trying to connect to a server running the Neverwinter Nights (Original) Official Campaign, you will NOT need to have Shadows of Undrentide installed.


    Quote: What about the Live Team Road Map? Have we lost all of those items?

    No! Things like Database Access, Bachelor #1, and Bachelor #2 will all be coming in the 1.30 Update, regardless of whether or not you have Shadows of Undrentide installed.

    Sorry, no time estimate on the Beta.


    Quote: You seem to be talking about the official campaigns only. Does that mean that any fan-based module made by someone having SoU will be accessible to others that do not have the expansion? Or is it that the second you add new contents from SoU (tileset, placeable, etc) the other players will need SoU?

    If you have SoU and create or edit an existing non-SoU module, it will be flagged as requiring SoU. This will happen regardless of the use of SoU content. Ways around this have been discussed elsewhere and I am a little too busy to hunt those threads down.


    Quote: What about the new spells, feats, and spells? Will they mysteriously "vanish" when I jump over to a server w/o SoU?

    No. It will all work. In fact, the whole Live Team is working at "wide open throttle" right now, testing and verifying that this all works. We want the 1.30 Update for Live ready to go when SoU hits store shelves.


    Quote: So...does that mean that those with SoU will be unable to make modules playable by players without the expansion? Or will there be an option for running the toolset in non-SoU mode?

    There is a quick and dirty "hack" you can do to work around it, but we will be adding a cleaner feature in the future.


    David Gaider, Designer

    Subrace Script: I can certainly see the value of implementing scripting commands that allow permanent stat changes (like the console commands). I'd also like to see the ability for end users to customize their character generation system for their module a bit more, without having to use the Override folder. I'd sooner do both of those, however, then implement an official subrace system along with its ECL modifiers. Sure, there's people that say they want it... but it would be great to have anything added onto the game. Why say no? Point is, however, that there's a lot of other things that would be worthwhile to spend our time adding first. If we were to work on this at all, I'd rather it be the top two things I mentioned and leave subraces in the hands of the end users who want to make them. Period. But we'll see.
     
    Last edited by a moderator: Jan 4, 2018
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