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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Aug 29, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Veldrin)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Don Moar, Tools Programmer

    Bug Priorities: As I've already said, problems with classic and classic + xp compatibility need to be fixed ASAP. Also, I'm not just talking about the player needing to make sure that they've updated to the latest version. The builder is also responsible to ensure that their modules continue work with each update. There is no way we can guarantee that changes made in an update won't screw up some aspect of your module built using a previous version of the game. In the meantime, as Albereth and BaadFOOd already suggested:

    1. Create a dual install of nwn and nwn/sou.
    2. Open your module in the nwn version.
    3. Save and compile local copies of the nw_c2_default* and nw_o2_default scripts.
    4. Save your module.
    5. Play it in nwn/sou to confirm that the waypoint walking and secret door detection works again.
    6. Double check to make sure that nothing else is broken.

    I've already confirmed that doing the above steps, corrects the test module I created earlier. As far as why things were changed / removed or whatever, I can't comment on it since I don't know what actually happened and neither do you. Calling the person responsible a fool is a ridiculus and useless comment that I would have thought beneath the majority of builders on this forum. In my experience, people don't do things that they know are mistakes, they do them because they seem like a reasonable solution to a different problem (or partial problem) and failed to take into account _all_ the possible consequences. In a game as complex as NWN, I don't think _anyone_ on the development team can claim to know _all_ the possible consequences of each change. Yes, there are meetings and discussions to try to avoid problems like this but they will still happen. It's been said before, but as builders on an evolving product, you are actually participating in the game development process. As such, you are vulnerable to the same kinds of compatibility problems as our internal designers. There's no way around it except to simply stop making any changes at all and I don't think anyone really wants that.


    David Gaider, Designer

    Visual Effects: Yup. There is now a colourless "ghost" version of the ethereal vfx thing... they just become mostly transparent without becoming all glowy.

    Quote: Is it possible to add more "wing types" to the wings.2da then, to create more options of wings for ourselvs, much like creating new body parts?

    *shrugs* I dunno. Probably. You boys are smart, you'll figure it out. And there are 6 wing models, as I recall, not 3.


    Georg Zoeller, Designer

    Epic Levels: There is a difference between whining and customer demand. Epic levels were wanted by the far majority of players. The crowd on the board here is a very small faction of the overall NWN audience, through a vocal one. We have to make a game for everyone, not the loudest guys on the board here. If the question was Epic Levels or Archmage, the answer would be Epic Levels. This does not mean the community here has no influence on our games, but that influence is somewhat limited by the big picture...Short: Whine as you like, it will not affect design decisions.

    Archmage: No Archmages in HotU. This is not going to change. Challenges do not work here
     
    Last edited by a moderator: Jan 4, 2018
  2. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by rastilin)

    Duel, what duel, I prefer the old tossing of spells until someone fails their saving throw.
     
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