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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Dec 10, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    Timestop: Timestop was exempt from being used on scrolls for balancing purposes. It is too easy to bring down an entire multiplayer game with this spell if you want to grief. Module builders can edit a certain 2da to remove that limitation or to add an existing material component to the spell.

    Further:
    You can create scrolls of timestop (and the other two restricted spells) in HotU, but you need the appropriate material component - a vial of Dragon Blood. The three spells that require a material component by default are:
    Harm
    Timestop
    True Seeing

    The material component for all these spells is NW_IT_MSMLMISC17 (Dragon Blood) which is usually dropped by dragons. You can spawn in the material component from the console if you don't like this restriction. Technical Stuff:

    There is a 2da file called des_matcomp.2da

    It only needs to exist on the serve side, so you can put it into the server version of your hakpak or even your override directory (which would also affect singleplayer). Inside that file there is a comp_tag column. In this column you can put the tag of an item that must be present in the player's inventory when he wants to cast the spell. If you make the column empty (****), the spell does not need a material component. We restricted a couple of spells to make them unavailable for scrolls for balancing reasons (and that's not only true for multiplayer, chaincasting timestop will wreck balance in any campaign).


    Summoning Circle: Yepp, that placeable is special, you need to activate it via scripting to show the pentacle. (It was created for those nice cutscenes you see it in).
     
    Last edited by a moderator: Jan 4, 2018
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