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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Dec 8, 2003.

  1. NewsPro Gems: 30/31
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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    Terrifying rage: Terrifying rage causes your barbarian to make all enemies that come within 10m of him to make a fear save or be struck with fear. Depending on their hit dice they are paralyzed or get massive penalties to their attacks. When you get terrifying rage, everytime you rage the fear aura is automatically activated. The more points your barbarian has in the intimidate skill, the more difficult it is for enemies not to run in fear from him. Creatures with more than 2 times the barbarians hit dice are immune to the effect. Also there is thundering rage that will upgrade the barbarians weapons to have additional massive sonic critical damage while raging if you get that feat. Both feats stack

    David Gaider, Designer

    Merchant stuff: Also keep in mind that HotU introduces a bunch of new stuff to merchants that will allow persistent world more control over their economy. Permanently adding a light property to an item probably should make that item more valuable, no? What is unrealistic is for a merchant to have unlimited gold to keep buying some enterprising mage's items. You can decide for yourself which end you wish to apply control... adjust the value of the item by making the effect temporary (as mentioned) or limit the merchant's gold resources. As with many things now, the power is in the hands of the module builder. Where it should be.
     
    Last edited by a moderator: Jan 4, 2018
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