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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Dec 5, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Jonathan Epp, Quality Assurance

    Penguins: Penguins have always been in the game. We've never used them in any of the campaigns though, for the obvious reason that it really wouldn't make a whole lot of sense. I don't think we planned to put them in, I believe one of the artists did it as a test or for fun or something, and we just had no reason to not put it in. I still think we should have put in an Epic Penguin battle somewhere.

    Georg Zoeller, Designer

    Tileset walkmeshs: Creatures can not ignore tileset walkmeshs, we are just creating the illusion they are doing that using a variety of different techniques, i.e. the floating beholder in the well room cutscene uses his second appear animation (we added the ability to have different appear / disappear animations on a module). He is spawned on a walkable area inside the pit that can not be reached outside. It's all about illusion. If you want to create creatures that can fly over or pass through other creatures, you can use the new EffectCutSceneGhost() - our gelatinous cube uses that.

    Harper Scout: The Harper scout class can not become epic in D&D, thus we were not allowed to enable that option.

    Sky: You don't need to change your fog settings because of the skies (through you still will have to go through the areas to attach the skybox anyway). If you find that some areas may not look as good as you want with a skybox, you should finetune these areas.

    Projectiles: Want the giant to throw a chair? No problem, just open placeables.2da, copy the Model column entry for the chair and paste it into the projectile column of the hurl boulder spell in spells.2da

    Scripting variables:

    Quote: Speaking of the cube, does that mean the RACIAL_TYPE_OOZE has been added? Any chance of adding RACIAL_TYPE_PLANT ?


    Yes. No.

    Further:
    A few misconceptions here:

    a) if a player logs out, all his locals are saved in memory. If he returns into the module, the locals get reapplied to the character

    b) If you destroy an object it is not gone until the script that destroyed the object has finished - this creates the illusion of variables still being there.
     
    Last edited by a moderator: Jan 4, 2018
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