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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jan 28, 2004.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Jay Watamaniuk, Community Manager

    Campaigns: Playing through NWN, Shadows and then Hordes will give you the feel of a long campaign but I personally started with a 'new' character when I started playing Hordes. Over time you want to make little changes to your favorite character and being leveled up to 15 was a good opportunity to go back and redo my guy making some slight adjustments along the way.

    Georg Zoeller, Designer

    Devastating Critical: Devastating Critical is implemented from the ELH and has been approved by WotC. Your complaints about it have been noted, but spamming about it isn't the way. However, speaking of PvM, if a player plans to get these feats, they are free to do so. They are from the book and if a player is enjoying the game by making a character that can get those feats, he is invited to do so. If a player gets his joy out of mindnumbing hide-attack-hide sequences, he is free to do so. If the DM doesn't like it, he has ways of letting the player know. Likewise a DM is free to remove the feat from his games, change the prerequisites or make monsters immune to it. He could even make monsters immune to it and remove the immunity on the fly when certain conditions are met.

    Quote: Personally don't want my server to become populated of half-melee multiclasses bard/rdd/weaponsmasters and 39 rogue/1 shadowdancers just to take advantage of imbalance of melee/casting to wreck havok on all the boss npcs

    Right, on your server you are the boss ... that's how NWN works. However you need to understand that different people enjoy different aspects of the game, and what you enjoy may not be enjoyable for others - That's why you can make your own servers and even your own rules in NWN. If people like your rules, they will come to your server, if they don't like them, they don't. If you don't like the rules on the server you are playing on, you can talk to the DM/builder. If he agrees, he can do what he thinks fits his world - even introduce epic spells or change existing ones to slay the population of the whole server, all his choise).

    So what it all boils down to ... by asking us to change certain things you don't like, you are also taking steps to enforce your opinion on how the game should be played/balanced on other players - perfectly valid from your point of view, but you need to understand that we are a bit careful about those things. IF we think something needs to be changed AND IF this change can be made with the existing resources, we will eventually do it. I agree that an ini entry to set the DC of devastating critical would be nice - however at the moment the Live Team's primary concern is probably squishing bugs and getting the international clients ready, so don't hold your breath for anything like that in the next one or two patches. Once the current stuff is done, it will probably be evaluated.


    More:

    Quote: Out of curiousity, how would you recommend doing this? Short of a blanket immunity to criticals, of course. Is that what you were referring to?

    Adding or removing immunity to critical hits from the creature hide can be done through scripting. So you can script prerequisites (i.e. you need to find the blood of a white wyrm and sprinkle it on the dragon to make him vulnerable to your devastating blows) - after all, that's what D&D is about - mighty creatures like dragon's rarely are challenged head to head. Removing the feat or changing it's prerequisites is a matter of simple 2da editing, the people in the custom content forum will surely help you out. With a bit more complicated scripting/2da hacking, you could also limit the feat in other interesting ways (i.e. only have it work during certain hours a day, etc).
     
    Last edited by a moderator: Jan 4, 2018
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