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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Jan 27, 2004.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Darcy Pajak, Assistant Producer

    Patch 1.62: We have an idea of when they will release the patch, as we need to give them any text for them to translated, and then we need to integrate it back into the game. At the moment they are working on translating the 400,000+ words from Hordes so they can release the expansion. After that we'll be working out the translations for the patch. We are trying to do them both at the same time, so when the European languages are sold, they will contain exe. 1.61 or whatever the current exe that the North American market has, so you will not have to patch.

    Craig Welburn, Live Team Programmer

    NW server:

    Quote: I would like to reqeust a feature in the NW server that allows DMs to log in, even if the max player count has been reached. It could be optional, say a flag in the nwplayer.ini file.


    I believe you can script a few reserve spots for DMs. In the module enter event, try getting the number of PCs in the module and if its greater than say 62 and the entering player is not a DM then boot them. May be give them a text message saying why they are being booted a few seconds before booting them.

    Quote: I would also like to request that the 1 = fail and 20 = save feature that was introduced in patch 1.61 become optional, again perhaps set in the nwplayer.ini file.

    Not sure if this will happen or not.

    Quote: Also, when using server vault, there apparently is no way to force the server to save a character's file to the hard drive. As best I can tell, its only saved if the player logs out cleanly or the server performs an entire game save to disk. Does this sound correct? Does anyone know how to force a player character save to disk using NWN script when using servervault instead of local vaults? If not, I would add to my feature request a NWN scripting function that saves player files to the hard drive, some sort of SaveALLPlayerFiles(); type thing.

    There are two scripting commands to do this already:

    ExportAllCharacters()
    ExportSingleCharacter(object oPlayer)

    You can look up more details on them in the toolset, they should do what you want.

    Console Commands:

    Quote: yes, you can (I'm pretty sure you can anyway) right-click on a slot and find the "Custom Text Macro" option. Normally this is used for DMs (check page 171 of the manual for a list of commands) or people who roleplay a lot and have a few phrases that they say often enough that they don't feel like typing it out ("Greeting, fellow traveler." or something)

    If you want to put a console command on a quick slot, you need to prefix it with ##

    So if you want DebugMode 1 on your quickslot.
    Add a new custom text macro, with what ever label you want.
    Then type "## DebugMode 1" (without the quotes)
    Now when you use the quickslot, it will turn Debug mode on.


    DM client: If you want to run the DM client from the command line use:

    nwmain.exe -dmc


    Derek French, Assistant Producer

    Patch 1.62 beta: There will be Beta 1.62 patches in English, French, Spanish, Italian, and German.

    Jay Watamaniuk, Community Manager

    Beta testing: Beta are one of the most valuable things you can do if you really want to test your stuff. Derek F. always say 24 weeks of testing with some of the best QA folks in the biz mean nothing compared to 24 hours in the hands of 100,000 fans. If you know the difference between feedback and someone who wants to add his 2 cents about your story, areas etc then you will benefit. It takes work to test something and lots of people don't care enough to add that extra polish.

    Area creation: As general piece of advice from a guy who has seen a lot of forests and has had to make a few demo areas for the press taking time with placeables is really the most important part. This is pretty basic stuff for someone who has done so many areas as yourself but I'm surprised by people who forget the basics when constructing an area. If the place looks cool/spooky/scary then your module will be that much better.
     
    Last edited by a moderator: Jan 4, 2018
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