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Neverwinter Nights Forum News

Discussion in 'Game/SP News & Comments' started by NewsPro, Mar 27, 2004.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    Georg Zoeller, Designer

    CEP & Official Campaign: Please don't replace the OC modules in your nwm folder with edited copies. Doing so will break your ability to patch using the supplied updater. If you have replaced the original OC nwn files with edited copies (in the nwn folder), then you will have to use the critical rebuild when the next patch becomes available. Which will replace your edited copies of the files with the BioWare originals causing you to lose the changes. Please leave the edited copies in your modules folder and select the module to play using the "Other Modules" button.

    CEP portraits: Since we currently have no plans to make an NWN2, it would be highly unlikely that Trent would be talking about it at E3. This has been discussed on the HotU board as well, with the explanation being that the translation is incorrect. There has also been mention of GameStar being, perhaps, an unreliable source of accurate information.

    German translation: When I talked to the guys who were translating SoU to German for Atari they told me they had to translate using the official German D&D terms from the German sourcebooks, even if those sounded incredibly stupid. I don't think the translators had the option of deciding if or how they wanted to translate names for popular characters or locations. I still shudder when I think of the box title for SoU in Germany - ahh the joy of licenses

    Dispel Magic: Yes, dispel magic never worked correctly (the caster level parameter was not taken correctly into account) ... until today [and there was much rejoicing for the bugsquashing zealot CraigW]. Which means that, unless we experience other problems and are forced to revert back, patch 1.63 is going to put an end to this topic

    BioWare: As Derek already pointed out elsewhere, Bioware is a privately funded company that does not disclose financial details. Combined with the fact that we are indeed not going to reveal NWN 2 on E3 (because we are not working on a sequel to NWN), and the other incorrect/badly researched "news" I found on this site ("Bioware is secretly working on BG3", "Bioware releases free community expansion pack", "Bioware announced they work on three original titles, NWN2?") it is pretty safe to say that you can disregard this newspost. I don't know what Trent really said, but whatever it was, it was almost certainly mangled up very badly in translation. So again, we are not working on NWN2 and we are not working on another expansion pack for NWN, through we are working on other things to support NWN in the future (see Witch's Wake forum for details).

    Jay Watamaniuk, Community Manager

    CEP: The Community Expansion Pack (CEP) was publicly released March 24, 2004. This collection of .hak files contains new creatures, clothing, placeable objects, 2 new playable races and much, much more. Woooot! Some points to keep in mind:

    1. BioWare did not create or produce any of the new content that is contained in the CEP.

    2. The CEP is not a series of modules or adventures. It is a collection of content such as creatures or weapons. The CEP team has created two modules to show some of the new content that comes with the CEP download. BioWare will post coverage of modules using the CEP as they become available

    3. The vast majority of CEP content was created by members of the community and each item is available in one form or another at community sites such as NWVault.

    4. The CEP package has been tested for bugs, compatibility and other errors to the best of the CEP team of volunteers could reasonably do. The CEP team has created extensive documentation on how to install and use the CEP as a player and as a builder and credits, where at all possible, all individuals whose work is used.


    Stanley Woo, Quality Assurance Ninja

    NWN2: Since we currently have no plans to make an NWN2, it would be highly unlikely that Trent would be talking about it at E3. This has been discussed on the HotU board as well, with the explanation being that the translation is incorrect. There has also been mention of GameStar being, perhaps, an unreliable source of accurate information.

    David Gaider, Designer

    BioWare products: I know the thought to interpret "our own intellectual property" as "we make up a story as always" is real tempting, but that's not what it means. It means "we're making a game not based on outside licenses" like Star Wars or Dungeons & Dragons or any other movie, TV show, comic book, novel, game or what-have-you. For the people squirming in their seats and ready to pee themselves in anticipation over the idea we just might be working on KotOR 2 or BG3 or NWN 2, this gives them pause to object: "Wait a minute... if those projects aren't based on anything that makes it incredibly hard for me to make assumptions and get prematurely excited!"

    To which we say: "Indeed."

    Which makes threads on the topic a rather pointless exercise, and I know there are some folks who might be stunned that Bioware might make a game where the phrase "bastardized implementation" would be meaningless, but there you have it.
     
    Last edited by a moderator: Jan 4, 2018
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