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Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Sep 25, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
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    (Originally posted by Darien)

    Trent Oster, Producer:

    Torches:
    Torches will extinguish when they hit the ground. Currently the torches stay lit and it is causing a real slowdown and some bad artifacting with the shadow system. We have to change the torches to keep performance reasonable and to avoid serious graphical problems.

    Persuade Skill: In our story a number of encounters have non-combat options for plot resolution. You can make a skill check on your perform skill as a bard to bluff, or use your persuade skill (persuade is one of our skills, similar to bluff, but different enough to warrant a new skill). If your character is skilled enough, the encounter could go in a completely different manner than the typical combat encounter. However, even the most charming individual has to fight once in a while.


    Rob Bartel, Co-Lead Designer:

    Creating an Adventure:
    Pop by GameSpy.com and have a look at some of the Adventure Creation Guides that our own Bob McCabe's been writing. There are a number of them already there and more have been written, each one getting a little more specific than the last. Give them a read and let us know what you think.

    Marc Taro Holmes, Art Director:

    Dragons:
    All I'm going to say for now is they're big, and their spells are awesome... your puny character will be quaking in their boots the first time you run across one.

    The dragon is essentially the largest creature we can actually do in the engine.... giants are up there for size, but naturally we're putting a bit of extra work into the titular creature... it is Dungeons and DRAGONS right...

    Women’s Clothing: I think we can see from this thread that:

    A- women’s clothing is an unhealthy obsession for most gamers and,

    B - this is a irreconcilable difference or 'tastes great, less filling' as we say around the office.

    Since there are two opposed camps here, we have given you the option to do BOTH (that's because we're BioWare). You can be half naked, fully armored, dressed in satin, or in practical cotton. Whatever you prefer, (and whatever your character can afford...)

    Camera Angle: The default view you have seen in shots so far is what we are testing for 'lowest angle'. This is open to change during playtest like everything, but it's our current best choice.

    Lighting: There five dungeon tilesets in the initial release, so you do have quite a bit of variety to choose from, ranging from caves to evil looking temple. Lighting levels are fully adjustable from total brightness to total black (torches required) and lots of colors in between, so also no worries there. You can even change the colors on and individual tile basis if you want to get micro-managy.

    If you happen to dislike any particular tile that gets painted down (say you don't want any water to show in a particular cave due to drought in your story or whatever) then you simply go back and paint them out manually.
     
    Last edited by a moderator: Jan 4, 2018
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