1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Sep 22, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Darien)

    Trent Oster, Producer:

    Movement:
    Movement rates are a serious issue and we are going to finalize them quite late in development. We are dedicated to making a fun game experience and we will choose the option which is the best for gameplay, single player and multiplayer. Creature speeds range from immobile to Very fast, with fast and very fast creatures able to catch PCs and normal speed to immobile creatures are slower than PCs. We want this to be a relative standard, otherwise the Halfings and Gnomes would always fall behind and force the party to stop and aid them. Damn little munchkins anyway :)

    Fudging Rolls: Combat fudging is an integral part of Dungeons and Dragons Dungeon Mastering. The DM client has a difficulty slider on the main GUI which allows you to real-time toggle the rolls without advising the players. To the right, next hit kills, to the left, no players can die. In between allows you to tailor the gameplay as you desire. After all, what fun is a session where everyone dies every three minutes.


    Bob McCabe, Writing & Design:

    Height transitions:
    There are no height transitions in the forest tile set - otherwise you'd be able to see over the non-existent tree tops :)

    There is no falling into bottomless pits, but the script/area transition/imagination work-around is perfectly and easily workable.

    I don't believe there is a bottomless chasm in the rural tileset, but things are changing almost daily. In addition, since you do have height transitions, you could probably fudge something pretty easily, especially with fog :)

    Building Spaces: It sort of works like that. This is kind of difficult to explain, but you can select a building tile and it works like water. You click on one spot, and you have one pond or one house. You hold the button down and go one tile to the right, and you now have a river or a set of two connected buildings. You can turn the river into a lake, and just the same, turn two buildings into one large square of 4 connected buildings.

    And... since the buildings overlap the actual tiles, you can create awesome alley-ways by dropping down a building, and then dropping down a second building next to it. It's like painting an inverted road, if that isn't too confusing to conjure (i.e. paint the grass left of the road, then paint the grass right of the road) :)

    Maybe that is what it should be called (Smart Draw)? Who knows? I'll have to ask Don M :) This is (smart draw?), by the way, how most of the terrain (i.e. not groups, not features) choices work (i.e. water, wall, building, road, etc.).
     
    Last edited by a moderator: Jan 4, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.