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Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Nov 14, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Azirath)

    Bob McCabe, Writing & Design:

    Character Levels:
    Really, it depends on the DM and everything else. Seriously, a 50th level character can be just as fun to play as a 1st level character if the story is set-up for proper challenge and so forth. Lower level campaigns are probably more (within the concept of fantasy) realistic, but either can be as fun.

    Token Numbers: The number is one that I knew at one point, but can no longer remember. It was definitely a number with several zeroes attached. But for point of comparison, we're using less than 10 in a module, so the number is probably overkill.


    Trent Oster, Producer:

    Stoneskin Spell:
    In BG you could only cast stoneskin on yourself. Right now in NWN you can cast it on anyone or anything. I adventured for quite a while with my stoneskinned summoned dire wolf and my stoneskinned Bat familiar. Fun was had.

    Casting Animations: The clerics use the same animation for spellcasting as the wizards. I don't think we will have the time to make any changes to the system to support custom casting animations for the cleric class

    Item Names: Yes, you can give any item you create a custom name and description which only appears when it is identified. We have to make a game with the toolset too, so it has a lot of features which aren't obvious and don't usually appear on toolset wish lists.

    PC/NPC Differences: There will be no obvious way to tell NPC characters from PC characters. The only way will be through observation, watching the character and seeing what they do. It will be possible to script characters with delays in dialogue replies and you can throw in the odd spelling mistake to make it more believable.

    The truth will probably be if the character stays and talks to you it isn't a PC. If the character runs off at top speed it was probably a PC.

    Day/Night Changes: This is incorrect. There is indeed a day/night system. You can set an area to transition between day and night, or you can flag the area to remain day or remain night, whatever setting complements your story best.

    Character Height Variations: That is correct. We looked into height variation between characters of the same race and it involved a fair amount of work to prevent feet cutting through the terrain or floating or severe animation skating. We decided not to implement it in the initial release of NWN.
     
    Last edited by a moderator: Jan 4, 2018
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