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Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Nov 5, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Tiamat)

    Rob Bartel, Co-Lead Designer:

    International Translation of NWN:
    While I don't know the full details about what we have planned for international publishing and translation, you can rest assured that both the Neverwinter team and BioWare as a whole are well aware of the phenomenal PC game market in Korea and the interest that our games are beginning to generate there. With the flexibility and customizability inherent in Neverwinter Nights, I personally feel that it has really strong potential in foreign markets. Hopefully we can get a Korean version out to you in as reasonable a time as possible.

    Trent Oster, Producer

    Translating Scripting Lagnuage:
    When we make localized versions of NWN we will not translate the scripting language. The complexity of even attempting such a translation would be overwhelming. As to the Korean Market, we are very interested in creating a native Korean version.

    More On Factions: Every party is it's own faction. So, if you haven't formed a party with anyone you are your own faction. What you do in the game will have no effect on other player's faction standings.


    Bob McCabe, Writing & Design:

    Windows Compatibility:
    I've only run it on WinNT, but it runs very well indeed.

    Computer Requirements for NWN: Our minimum system specifications currently are a Pentium II 300 MHz or AMD K6-2 350 MHz, a TNT2 or Voodoo 3 class video card, and 64 MB of RAM. An internet or LAN connection will be required for those wishing to play multiplayer games, of course, and a 56k modem should allow any such computer to support approximately 8 players or so. As bandwidth is the primary determinant of server capacity, a cable modem or xDSL line will be able to support significantly more. The maximum number of clients (player and/or Dungeon Master) allowed on a server is fixed at 64.

    NWN on a Commodore: Maybe I'll have to get you guys to help me, then. I got it to run on a Commodore 128, but it would just hang on the C64. Like, I load it and run it and I get a bunch of ascii characters scrolling about halfway down the screen and then the screen blanks. After a moment, it goes back to the ready prompt. I usually have to do a hard reboot from there.

    Hmm...

    Screenshots do not determine final game content: DO NOT look at the screen shots as indicative of final content! Because one feat or another isn't on the list, or IS on the list, don't think it's not in the game, in the game, or implemented in a manner that will be similar to the final game content! To be honest, I don't even think that list maintained an alphabetical order throughout. That build of the game was put together in a short period of time to show off as many things as we could. So please, nobody panic! And no, you won't need 300 XP to get level 2, either.


    Derek French, Assistant Producer:

    Is the compiler a part of the server?
    No, sorry, the compiler is part of the Toolset.

    Animals: The art and programming departments have done a truly fantastic job on the "real" animals in NWN. It's one thing to make a cool looking orc, cuz no-one knows what one really looks like. All you have is references from artists and your own imagination. But a badger, or deer, or raven, etc you know what one looks like. If you do weak version of the basic stuff, it makes the game weak in comparison. But our guys and gals have done a terrific job and our badgers (and everything else) look like something you might see in the backyard going through the garbage.
     
    Last edited by a moderator: Jan 4, 2018
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