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Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Nov 1, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Tiamat)

    Bob McCabe, Writing & Design:

    Asynchronous Animations:
    Okay... from memory... at one point, this *was* in the game. I can clearly remember Preston (The Law) writing up those spell scripts and saying that it looked silly how they all fell over in unison. So he added in a delay which, I think, was in effect for the E3 video.

    But then we started thinking about attacks of opportunity and things of that nature. If it's meant purely for eye candy, then it's not so fun when your character has to stand back up and gets killed in the process. I think at that point the effects were removed entirely. But that's where my memory gets hazy... maybe I'll see if Preston can explain this one further...

    More On Animations: Okay, spells will have the variable effects in the final version; I just checked. No more falling in unison.


    Greg Zeschuk, Joint CEO:

    Various Traps:
    Gas Traps, there are definitely gas traps (or it might be my character....)

    David Chan, Audio Producer:

    Client-Only Installation:
    It would be impossible to tell wether it was 2 computers that you owned in the same house trying to play on a server or someone that is giving their key to a friend to play a pirated copy.

    Marc Taro Holmes, Art Director:

    Gnome and Halfling Avatars:
    Yes, Gnomes and Haflings get different models. You can also be a fat or skinny person of any race. As well each race has a selection of heads, and all have choice of skin and hair color, including some specialty skin colors for dark elf, drugar, half orc, sea elf, tiefling, that sort of thing....

    Tileset Textures: The gist of this thread is correct.... You will not be able to make a convincing desert out of the rural tileset that ships with the game. Sorry, but hey, there are limits one of which is the texture memory available. Each tileset has to stick to a color theme....That's all we can say offically right now. We are working on ways to help teach people how to mod the tile sets, and we are certainly planning to expand the game in the future.

    Derek French, Assistant Producer:

    Beta Version:
    I would like to thank you all for your interest in beta testing Neverwinter Nights. At this time we have no public information about the beta, nor do we have a timeline for the beta. The game is still under development.

    Noel Borstad, Programmer

    Local Variables:
    Rather than global variables, we have something called 'local variables' which can get set on any object in the game (module, area, creature, etc...) which can be accessed by any other object.
     
    Last edited by a moderator: Jan 4, 2018
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