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Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Jul 4, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
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    (Originally posted by Z-Layrex)

    David Gaider, Designer

    NPC Conversations: Just have one of the NPC's use ActionStartConversation as per normal... use his own dialogue file. When you write the dialogue, however, keep the tag for anything he says. For things the other NPC is supposed to say, use the 'Speaker Tag' selection down at the bottom of the editor and change the tag to the other NPC. You will then see the dialogue switching back and forth between the NPC's as the PC watches.

    More:
    Hmmmm... I'm totally forgetting how this was done. Been too long. How about this as a shot in the dark? Have the starting NPC start the conversation with himself (just make sure there are never any player choices during the course of the conversation). Between each node of the dialogue, have a script that calls something like this:

    void main()
    {
    ActionPauseConversation();
    ActionWait(1.5); // or whatever
    ActionResumeConversation();
    }

    That might work, though I am grasping at straws, here.


    User Defined Events: No, the UserDefined events work just fine in combat. In fact, there are creatures in Chapter 3 of the official campaign that use the OnHeartbeat's UserDefined event to 'talk smack' during combat, and it works just fine.

    Saved Games & The Hak Pak Editor: To open a save game in the hak pak editor, you simple need to know the exact filename of the .sav file. Then, while in the hak pak utility, go to File and 'Open'. It won't display anything but files with the suffix .hak... that's why you need to know the exact name of your .sav file. Go to your save folder and into your save game subfolder. Now type in the name of the .sav file... and it will open it and unpack all the resources for you.

    Conversations: So you want the PC to click on the sign... but for the third object to start the conversation with the PC? Ok, that's do-able. Make sure the sign's 'Useable' box is checked. Then in it's OnUsed event, you want to use AssignCommand to send the ActionStartConversation command to the third object to start conversation with GetLastUsedBy. Make sure you've assigned a standard conversation file to the third object.

    DM Controls:

    Quote: I want to be able to boot a PC if necessary. I want to be able to ban a PC if necessary. (if you can do those two already without special tools using the DM client, I hav no idea how)

    Press the PvP button (underneath your portrait... I believe it's the bottom right-hand button). You should get a list of all your players in there, along with a 'Boot' and 'Ban' button you can use on whoever you have selected.

    Quote: I want to be able to get info about a PC only when I want it. Not all the time, no streaming messages everytime a creature spawns!

    Not sure what you're referring to, here, but you can configure what kinds of messages come up on your displays by right clicking on the top border of the message window.

    Quote: I want to be able to jump 1 PC instead of all of them.

    You can do that, as well. Go into the Chooser menu and pull up the area the player is in. You will see their name on the list of creatures for that area. Select them, then select Jump. You will get a targeting cursor for where to teleport them to. Incidentally, these kinds of questions are really more appropriate for the Dungeon Master area.
     
    Last edited by a moderator: Jan 4, 2018
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