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Neverwinter Nights Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Aug 7, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Z-Layrex)

    Don Moar, Tools Programmer

    BioWare: Just to reply to the original poster.I wasn't aware that 3 updates with another on the way, not to mention a major module construction tutorial and a number of smaller scripting tutorials as well as at least 2 new modules indicates that BioWare has done nothing since the game was released. I (not that I'm biased or anything :) would say that BioWare's Live Team is in full swing. They're focus, at this point, however is on addressing the major game-play issues. Once these are worked out, their attention will shift to something else.

    David Gaider, Designer


    HakPaks: Just an update, here. The problem appears to be with hakpaks that contain .itp files. If the hakpak has an .itp file, the module.ifo file sometimes gets removed from the save game batch (which is bad). Hakpaks without .itp files do not alter the save games. The problem has been fixed (as of today, in fact), but has yet to be QA'd, so I am unsure when it will go out to the public.

    More:
    Actually, according to Derek, the fix with the hakpaks is in the next patch coming out, so that's good.

    Quote: Thanks David. Any idea when .2da files in hakpaks will properly override anything that is sitting in the override directory? Is this possibly fixed already as well, awaiting QA? Without hakpaks overriding absolutely everything, it's not really possible to make full use of them at this time. All it takes is one patch placing something else in the override directory and a hakpak can break.

    Most of the issues with the 2DA's and the hakpaks were fixed in the last patch. As I understand it, there are still something like four or five 2DA's which have been identified as not working properly in a hakpak. I don't know if those have been fixed, yet, as it's a game issue and not a hakpak issue... the methods by which the game calls on the 2DA's can be pretty obscure in a few individual cases, it seems. At any rate, I know the issue is being worked on, but I don't know if a fix will be in the next patch.
     
    Last edited by a moderator: Jan 4, 2018
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