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Neverwinter Nights Forums News

Discussion in 'Game/SP News & Comments' started by NewsPro, Dec 30, 2003.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by chevalier)

    Here are today's Neverwinter Nights forum highlights. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    David Gaider, Designer

    Sharwyn's songs: Actually, I wish I'd thought of writing some songs for Sharwyn to sing in VO. It was mentioned to me by Shauna Perry (the wonderful lady who organized all the VO for HotU) that the actress who did Sharwyn actually WAS a singer and would have been happy to do some actual singing. But I didn't have time to go back and change it. I was working on Valen at the time, however, so decided on the spot that he liked to sing to himself sometimes (badly). I rather think that I'm going to do an NPC in the near future that does some real singing in VO and who sounds good. I think that would be neat. As for those lyrics you bring up, I made 'em up. I could write the whole thing out for you if you like, though, heh.

    Georg Zoeller, Designer

    x2_ files: x2_ doesn't necessarily indicate it is only available in hordes. x2_inc_itemprop is available in all game versions, as it is crucial to all spellscripts. Campaign specific x2_ files may have been left out of the compatibility patch. The item property scripting commands should work with all versions of the game.

    TileMagic:

    Quote: Wondering if more tilemagic could be added though? through a hak or something??


    The tile magic constants are just row indices for entries in VISUALEFFECTS.2da. You can easily add different tiles to visualeffects.2da and use the row number of these effects with the tile magic scripts. You may want to check the scripted endbattle of HotU, there is a lot of other stuff going on with that system (i.e. houses blowing up, etc)


    Spellhook: The scope of the spellhook system was limited to player spells only because only player can be used for the crafting feats, which were the reason the spellhook system was introduced. We discovered a few other uses (such as the sequencer robe, the UMD check for scrolls) on the way, but still the intended scope was only player castable spells
     
    Last edited by a moderator: Jan 4, 2018
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