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New Developer Diary Entry at Dungeons & Dragons Online Official Site

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 7, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    A new developer diary entry under the title of The Anatomy of a Design Decision has appeared on the Dungeons & Dragons Online Official Site. Here's a snip:

    For the last several months, designers here at Turbine have been wrestling with a sticky problem, and today I want to take the time to give you an update on a decision we’ve made. Just as important, I want to tell you about how we reached the decision.

    As more and more of Dungeons & Dragons Online becomes “ready-to-play,” we’re spending more of our play time running through dungeons the way the game is meant to be played. This means no cheating by using admin commands like “immortal” and “spell god.”

    When we stopped using the latter of those two cheats — unlimited spellcasting — we discovered a big problem: spellcasters were running out of spells very early into each dungeon. We always knew this was going to be somewhat of an issue, particularly for lower-level spellcasters, but we had underestimated how much of a problem it would be. All of a sudden, wizards, sorcerers, and clerics didn’t have even close to the number of spells they needed to be effective.


    Read the whole thing at Dungeons & Dragons Online Official Site.
     
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