1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

NWN Cleric Analysis

Discussion in 'Game/SP News & Comments' started by NewsPro, Feb 18, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Mollusken)

    Shaderaven at NW Vault continues his NWN class analysises, and now he's done with the cleric.

    The gods are present in everything, watching, guiding, or destroying and clerics are their obedient servants. In reward for this devotion, clerics are granted divine powers to wield in service of their god. Just as mortals can be evil, good, or anywhere in between so can the gods. In addition their divine magic, clerics of a good deity have the ability to force undead creatures to flee while clerics of an evil god may gain control of these creatures.

    Clerics make a fairly solid tank (up-front defender). They get d8 HPs, have spells to augment their ability to survive, and can wear armor/use shields without restriction. Unless the group doesn't need the cleric to put him or herself into harm's way, I think this should be kept in mind during development.

    In NWN, it may be a very good class in single player, and a valuable ally in multiplayer because of the above. There's always the need for healing/protection and a class that can perform multiple functions in single player without having to branch out to many multiclasses will be one worth considering.


    Learn more about the cleric here.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.