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NWN2 trees

Discussion in 'Neverwinter Nights 2' started by Dice, Sep 25, 2007.

  1. Dice

    Dice ★ SPS Account Holder Adored Veteran

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    I just opened the toolset for NWN2 a couple of days ago and I've looked at a couple of tutorials. I'm still not sure how the trees work. I know that you can't rotate them and I read that there is a limit of six randomly generated trees that you can use. So does this mean that if I want six different types of trees in my module that I only get one copy of each type to work and copy paste from? Please explain this for me :D .
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Yep, sounds about right. Trees are apparently modelled so well that they are very resource-heavy, so you can only use a handful of different ones in one module. Cloning the same tree model used once a number of times adds little to the resource usage, however.
     
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