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Patch 1.06 Final released

Discussion in 'Neverwinter Nights 2' started by Ironhawk Skylord, Jun 13, 2007.

  1. Ironhawk Skylord

    Ironhawk Skylord If a tree kills alone in the forest, does it make

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    For those of you who are interested, Patch 1.06 Final was released today.

    http://nwn2forums.bioware.com/forums/viewtopic.html?topic=569103&forum=109

    Neverwinter Nights 2 – Version 1.06 Patch Notes

    NEW FEATURES

    Custom Content

    • Several new UI customizability features. Among them, users can now set textures on UI objects via script, and users can set the state of progress bars via script.
    • Spells that have multiple casting modes can now be cast from items (i.e., protection from evil, meteor swarm).
    Scripting
    • Many new script functions have been added.
    o SetGUIObjectTexture()
    o UIObject_Misc_ExtractData()
    o UIObject_OnRadial_DisplayCustomRadial()
    o UIObject_Input_ActionTargetScript()
    o GetInfiniteFlag()
    o SetInfiniteFlag()
    o GetKeyRequiredFeedbackMessage()
    o SetKeyRequiredFeedbackMessage()
    o GetPickpocketableFlag()
    o SetPickpocketableFlag()
    o GetTrapActive()
    o SetWillSavingThrow() (Used for Doors and Placeables only)
    o SetReflexSavingThrow() (Used for Doors and Placeables only)
    o SetFortitudeSavingThrow() (Used for Doors and Placeables only)
    o SetLockKeyRequired()
    o SetLockKeyTag()
    o SetLockLockDC()
    o SetLockUnlockDC()
    o SetLockLockable()
    o SetHardness()
    o GetHardness()
    o GetAreaSize()
    o SetUseableFlag()
    o GetPlaceableLastClickedBy()
    o SetGUIProgressBarPosition()
    o IntToObject()
    o ObjectToInt()
    • Placeables now have an OnClick event. This event will fire whenever a user clicks a placeable, regardless of whether the user can currently path to it.
    • EffectSetScale() can now be used to scale creatures non-uniformally along different axes.
    • SpeakOneLineConversation() now has a volume parameter that understands Whispers and Shouts.
    • GetAttribute() now takes a parameter called nBaseAttribute=FALSE. If made TRUE, then the value returned will be the creature's BASE attribute instead of total.
    • CreateItemOnObject() now has a 4th parameter that allows users to set the tag of the created item.
    Toolset
    • Undo and Redo now work for Terrain, Grass, and Water painting.
    • There are several new hot keys that alter Brush size and pressure in the toolset:
    o [ Brush size down 1
    o Shift + [ Brush outer size down 1
    o ] Brush size up 1
    o Shift + ] Brush outer size up 1
    o - Pressure down 10%
    o Shift + - Pressure down 25%
    o = Pressure up 10%
    o Shift + = Pressure up 25%
    • The Flatten tool has been modified to more gradually slope between its inner and outer height. Additionally, a Pressure setting has been added to the tool to determine how rapidly it applies the change, and the Inner value is now capped at 0 instead of 1.
    • A new Cliff_08 texture has been added.
    • Higher resolution normal maps have been added to the Cliff_04 and Cliff_05 textures.

    Bug Fixes

    General

    • “Greater Weapon Specialization (Light Hammer)” will no longer show up as “Greater Weapon Specialization (Flail)”
    • The Dedicated Server will now load modules from directories as well as from .mod files. To load a module directory from the command line, use the following parameter:
    -moduledir
    • Specular Lighting has been improved. Shiny objects should now look better than before.
    • Trees and Objects that fade no longer lose their directional light shadow when faded out.
    Scripting
    • ActionRest() will now properly utilize the bIgnoreNoRestFlag parameter.
    • EffectHeal() can now restore the HP of doors and placeables.
    • SetTrapActive() now works on Doors and Placeables as well as triggers.
    • SetOrientOnDialog() now functions properly.
    • ExportAllCharacters() and ExportSingleCharacters() will write to the server vault.

    Effects/Spells/Domains

    • Bestow Curse now reduces all of the target’s ability scores by 3 rather than 2.
    • Energy Drain no longer allows a saving throw.
    • The War Domain has been renamed to the Fury Domain, to allow future implementation of a more D&D-accurate War Domain.

    Fixes from v1.06 Beta:

    • The Turn Undead ability will now function properly.
    • Druids, Rangers and Clerics w/ Animal Domain can properly select their animal companions.
    • The toolset will no longer throw an unhandled exception when bringing up the “Will Not Buy…” and “Will Not Sell…” dialogues on store properties.

    2DA Changes

    The following 2DA files have been changed in v1.06:
    • ambientmusic.2da
    • appearance.2da
    • crafting.2da
    • disease.2da
    • doortypes.2da
    • iprp_bonushp.2da
    • iprp_monsterhit.2da
    • soundset.2da
    • spells.2da
    • terrainmaterials.2daW
    • visualeffects.2da
     
  2. Master Leo Gems: 7/31
    Latest gem: Tchazar


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    god that took them a long time

    does anyone know if they fixed the neeshka tail problem from 1.05 ?

    edit: some fixes that didn't make it into the readme
    [ June 15, 2007, 12:26: Message edited by: Taluntain ]
     
  3. Equester Gems: 18/31
    Latest gem: Horn Coral


    Veteran

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    the neeshka tail problem was solved before 1.6, and was never a general problem ( I never experienced it). I think it had something to do with how or in which order you patched, but im not sure, as I never looked into it, since it didn't affect me.
     
  4. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    Is it just me or did indeed this patch install itself without excessive memory demands? Progress!
     
  5. Master Leo Gems: 7/31
    Latest gem: Tchazar


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    that's why i'm interested, because i'll probably reinstall the game but i need to know if i need to do a two patch install or a 1.00 to 1.06

    it's possible, because until now they were using an old modified nwn1 patcher which could just barely handle huge files of nwn2
     
  6. Equester Gems: 18/31
    Latest gem: Horn Coral


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    as far as i remember master leo, the way they surgested the fix in 1.5 was patch to 1.0-1.4 then to 1.5, its probably the same now.
     
  7. Bombur

    Bombur I'm always last and I don't like it

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    Argh! 60 Meg dowload failed twice to install properly. Hangs on an error with some file related to the silver sword. Anybody know a way to update without using the auto-update engine? Or another way around this?

    Update: Never could get it to work. The easiest solution was to uninstall and reinstall the whole game, then update from the fresh installation. Yuck. I am far from thrilled with Obsidian over all the technological issues related to this game.

    [ June 21, 2007, 01:39: Message edited by: Bombur ]
     
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