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Planescape Torment Revisited at Gamers With Jobs

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 31, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Lobo from Gamers With Jobs has posted an article about Planescape Torment. He insist on it being the best game in his experience, with also the best narrative ever put in a game. After a huge spoiler warning, he reminisces on the history of the Nameless One, comparing the plot twists to the classical myth of Heracles and Deianira. Here's a snip:

    I'm writing these words because there is a specific sequence in Planescape: Torment that is, to my mind, the most important instance of narrative in any game ever made, and also because in the six years since the game's release, this sequence has not garnered the widespread recognition it so rightly deserves. As soon as I finished playing through this grand sequence, I made a cryptic post to this thread proclaiming it the best game experience I'd had in many years. I've had a bit of time to think about it, and I'm now ready to proclaim it THE BEST single-player game experience of my life. For reasons upon which I shall soon expound, I believe that this single moment is a milestone in the history of gaming, and a true exemplar of gaming narrative done right.

    When I talk of "gaming narrative done right", I don't simply mean that it's done well. There exist a number of excellent games with gripping stories and interesting characters, but most of those games exhibit plots that could easily be made into movies, and characters that could have been pulled from a novel. Very few of them tell their narratives with a mind toward the unique advantages and opportunities that games can afford a story. Most of them, in spite of their enjoyable qualities, insist upon aping more traditional narrative forms.


    Read the whole thing at Gamers With Jobs.
     
  2. Cernak Gems: 12/31
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    Powerful, but I don't agree that this is an experience unique to gaming. I've had to get up and walk away from books and movies because the power was too much; been moved to tears by both and by music as well. This is the power of great art, and I think his true point is that Planescape has this kind of power.
     
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