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POLL: Favourite Specialist Wizard

Discussion in 'Icewind Dale 2' started by Khazraj, Nov 15, 2002.

  1. Khazraj Gems: 20/31
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    What is your favourite specialist Wizard?

    Poll Information
    This poll contains 1 question(s). 26 user(s) have voted.
    You may not view the results of this poll without voting.

    Poll Results: Favourite Specialist Wizard (26 votes.)

    Favourite Specialist Wizard (Choose 1)
    * Abjurer - 8% (2)
    * Conjurer - 4% (1)
    * Diviner - 19% (5)
    * Enchanter - 12% (3)
    * Evoker - 23% (6)
    * Illusionist - 4% (1)
    * Necromancer - 19% (5)
    * Transmuter - 12% (3)
     
  2. Baezlebub Gems: 18/31
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    I love the fireball and the magic missile spells. The mordenkenen force missiles and ect. are also great. The fact that they are so quickly accessed i great also. Unfortunately, the loss of conjuration ect. sucks majorly. But, a single level in sorcerer and your back in the game.

    Cheers
     
  3. Khazraj Gems: 20/31
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    Many specialists get evocation. I like Diviner since the only school they lose is Conjuration. All other schools lose 2 schools. Lame. So pick up 1 level of socerer or even have a sorcerer to offset the losses.

    The best spells are necromantic really. Poor gnomes dont get them...
     
  4. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    I agree with what Khazraj wrote:
    Note that the manual is wrong, a Diviner loses Conjuration spells, nothing else.

    You should definitely have at least one sorcerer - shame on you otherwise; remember where you are! ;) - and a cleric in your party and that gives enough conjuration to fill your needs.
     
  5. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    I also prefer the diviner class for the same reasons mentioned above. However, I kinda disagree about the spells, evocation (chaos, feeblemind etc) and enchantment (magic missile, mordekainen's force missiles etc) are excellent too.
    Again it's mainly a question of taste.

    btw - I somewhere read about the exploit that, when you choose a sorcerer level for your diviner (or any other specialized mage), you gain access to all spell domains.
     
  6. Khazraj Gems: 20/31
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    I wrote something like that, and that is what I meant. Is it an exploit?... :rolleyes:
     
  7. AlexGK Gems: 7/31
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    HMzz... I don't think adding a sorcerer class to your diviner will give him con. spells.The 2 classes just use a different spell books.And to have regular multi wiz X\sor X levels is lame.A wizard 2X will be much stronger.And how to manage the ability points since you need charisma for sorcerer?

    PS:In the poll is missing pure wizard, or at least an option I DON'T LIKE SPECIALISTS.

    [ November 17, 2002, 00:11: Message edited by: AlexGK ]
     
  8. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] Those who vote for Evoker are ignorant. :confused:

    A Diviner loses Conjuration spells.
    An Evoker loses Conjuration and Divination spells.
    Enough said... :rolleyes:
     
  9. Khazraj Gems: 20/31
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    Alex.

    I assure you that by giving the wizard 1 level of sorcerer his Wizard Spell Book will be able to accept, write, scribe, and use All of the schools. He will no longer have any opposition school. And I don't mean have equal levels for sorcerer and wizard, I mean only 1 level of sorcerer. It works, I've done it.

    It also means that since it works for all of the specialist schools, taking 1 level of sorcerer, then pick Transmuter, because they get a mini quest in the Underdark that only Transmuters can get.

    BTW the poll was specifically about specialist wizards, and I'm not sure how that affects vanilla wizards...
    ;)
    I think vanilla wizards are far too lame as compared to sorcerers. Just my 2 cents...
     
  10. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    Depends on - I have just made a nice Paladin of Mystra (you have to choose aasimar or you'll run out of ability points quickly), this combo is unreachable for a sorcerer, however, a pally-sorcerer would be a better combo - due to the pallies high chr :(
     
  11. monkey Gems: 6/31
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    Take two sorcerers and forget about wizards. This gives you huge amounts of spells and it is unlikely you will have problems with spell choices.

    I have never used a wizard in any of the IE games since the sorcerer bcame available. They are so much less hassle.
     
  12. Harkle Gems: 16/31
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    I like necromances, although they lose illusion spells (lack of transmutation spells isn't bad at all)
     
  13. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] Will anyone of those who picked Evoker please step into the light and explain why? :p

    @Monkey
    Yes, sorcerers are better. Still, it can't hurt to have a discussion about best specialist wizard.
     
  14. AlexGK Gems: 7/31
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    @Khazraj
    I never tried this to tell the truth.But if it works it's just not fair.Cose if you take a bard\sorcerer and pick different spells with both you must have all the spells to chose from when casting.Anyway must try this myself.

    My favorite wizard is the pure wizard - why would that be lame?Can't make a good thief\sorcerer anyway.
     
  15. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] @AlexGK
    You can make a good Rogue/Specialist Wizard (Diviner!). You still have a Sorcerer in your party to make up for the "lost" spells, don't you?
     
  16. AlexGK Gems: 7/31
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    Wow - sorcerer to make up for the lost spells :)
    He has alone only few spells per level to learn:)
    OK, nevermind, all what I see now is that if all play now as sorcerer, (as somebody mentioned) there is a question about how usefull the most spells are.There are about 300+ spells in the game, but I doubt that someone is using more than 50-60 different spells.And IF they actually need some other it hasn't been memorized.
    Why have a wizard - I found myself to think i actually use no more than 3 different spells per level and usually all the same as ever before.Hmmmm..... Simply my next party will have 2 sorcerers - using not much different spells and all other ones in the scroll case.Need it - out and cast. :) Anyway one gets lost when learned by a wizard.

    [ November 17, 2002, 02:36: Message edited by: AlexGK ]
     
  17. Khazraj Gems: 20/31
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    Alex,

    you know wizards are not bad, but they have to find scrolls and scribe them, then memorise them...

    Sorcerers do everything...automatically. They just know the spell picks.

    I find that vanilla wizards have barely over half the total number of spells at the end of the game as compared to a sorcerer, and the fact is that a wizard only really ever uses those few spells like a sorcerer. At the end of the game a sorcerer knows maybe 5 spells per level, so how is that different from a wizard? He also casts what he wants when he wants and he never had to find a scroll. Also no opposition schools...

    I think though that whenever I make a wizard I will take diviner.
     
  18. Dreamagi Gems: 2/31
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    I think Wizards have their own strengths over Sorcerers. Like since Wizards have higher intelligence values, I normally make them mo loremasters of the group. Also, I think I read somewhere that like fighters, Wizards get a bonus feat at the first level and every 2 levels after that.

    Normally, the number of spell slots I get with my good old plain wizard doesn't really bother me because my fighters are able to take care of most of the action, and just a few spells are enough to finish the battle off with color. And if I run out of spells, that most probably it's time for me to rest anyway. *grin*
     
  19. AlexGK Gems: 7/31
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    wizards get extra feat at 1-st level and every 5.
    and you are right whitout wizard there will be no loremaster in the group...
    How's possible for a sorcerer to have more spells per level to cast?They get their slots slower than wisards?!?
     
  20. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] He must be referring to the lack of scrolls in the game which can result in a wizard knowing less spells than a sorcerer.
     
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