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POLL: The best specialist mage, and why?

Discussion in 'Baldur's Gate (Classic)' started by The Fat Egg, Aug 6, 2000.

  1. The Fat Egg Gems: 15/31
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    Definetly an invoker, because they have such spells as chromatic orb, magic missile, shield, agannazar's scorcher, stinking cloud, web, fireball, lightning bolt, and of course cloudkill. But they give up enchantment\charm, and conjuration\summoning. Although, to me thats okay.

    How about you? Whats your favorite?
     
  2. Conjurer, definitely. Why? Because you hardly lose anything by picking this.
    When I started the game, I looked up the table, saw what spells I would lose for each class, and thought Conjurer would be the best one.

    I had my character as a fighter for 3 levels then dualed him to a conjurer. That took care of the "puny mage" problem. Plus I could then equip him with a bow.
     
  3. Wingfoot Guest

    Conjurers are probably the best because you only lose out in Divination spells and the only useful one i can think of is I.D.

    Illusionists are pretty good as well. they only miss out on a few spells, but some are pretty good, beltyns burning blood, finger of death are a few.

    invokers are my 3rd choice, they get some good spells but miss out on some good ones too. i like summoning animals and monsters, to act as a shield, but the key is that they miss out on Melf's Acid Arrow, and Flame Arrow, two good spells, and 2 of my favorites.
     
  4. Vermillion Gems: 18/31
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    Conjurer, if I had to choose, because they can use the summon spells as well as the very useful encantment spells.
     
  5. Wow, a "what's the best..." question where everyone agrees!

    Who'd a thunk it?
     
  6. Vermillion Gems: 18/31
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    I'm definately getting a Twilight Zone feeling here.....
     
  7. Gunthar Gems: 7/31
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    [​IMG] Enchanters are allways the best for me because I usualy have a non-specialist, dual-classed mage that can Identify stuff. Conjurers are the worst because they can't cast any fun explosive stuff. I couldn't work without Magic Missle and Fireball.
     
  8. Vermillion Gems: 18/31
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    Edwin's a conjurer and he can cast the big pyrotechnics that everyone loves. Even though conjurers aparrantly don't have access to evocation spells. :confused:
     
  9. Lord Bane Gems: 10/31
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    [​IMG] CORRECTION Gunthar :
    A conjurer can cast all spells execpt Divination. So they CAN cast any invoking spell you want.
    It's the enchanter that can't cast spells from the Invocation-school.

    That's why the conjurer is the best. He can cast the 3 best schools (enchantment, invocation and conjuration, and even necromancy and illusion) and loses only on Identify spells, which are practically useless anyway.
     
  10. Gunthar Gems: 7/31
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    [​IMG] Pardon my mistake. I got Conjurer and Enchanter switched around. :eek: I really meant to say that I like Conjurers.
     
  11. Gunthar Gems: 7/31
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    Identify is really useless after you play the game once through because I know what all the items are because of the pictures and who you pick them up from.
     
  12. Wingfoot Guest

    I.D. can be useful at the begining of BG, when you dont have alot of dough. later on in the game i always had enough money to pay.

    i dont think it is useful @ all in IWD if you have a bard in your party w/ high Int. and a decent enough Wis. so you dont get a Lore penalty.
     
  13. Vermillion Gems: 18/31
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    [​IMG] Even in BG a lore rating can replace identify spells. So it looks like the conjurers are going to win...
     
  14. Wil Gems: 6/31
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    First, sorry to resurrect such an oldie.
    But I disagree with the general opinion that conjurers are the best specialist mages because they only lose divination spells, that are "not important".
    Actually, I believe ID is the most important spell in the game, there are so much objects to identify. Shops are expensive, and when you start a game, you can't afford it. More important, they can't identify everything, while the spell never fails, and on the spot. It is cheesy to equip a non-identified object because you played the game before (except arrows).
    Why has Edwin more spells? It's a compensation for his not knowing ID. If you don't have another mage/bard, you just shouldn't pick a conjurer.
    For this reason, I prefer Xzar. ID is the most used L1 spell. This identifying thing is the real problem when I plan a team.
     
  15. Aces Gems: 19/31
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    Conjurer no doubt.
    But I prefer pure mages at least when a mage is my main character.
    I like to learn all the spells.
    ID Item and later in BG2 True Seeing would be missed greatly.
    Note: I always create a character in BG1 with BG2 in mind as well.
     
  16. Shoshino

    Shoshino Irritant Veteran

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    i like necromancers, i never use protection magic in BG1 - and they are the best for raising hell
     
  17. LKD Gems: 31/31
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    I like Illusionists -- partucularily gnomish dual classed illusionists. I rarely use Necromatic spells anyhow. For a single classed Specialist, I'd have to go with a conjurer -- he can cast from the 2 heavy hitter schools (conj/summ and inv/evoc) and having high INT and WIS scoreS -- or having a bard around -- solves the problem of identifying things.
     
  18. Loerand

    Loerand My heart holds no fear for death

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    That's because of his non-removable amulet that gives him bonus spells per level.
     
  19. Jabbrwock Gems: 1/31
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    Conjurer, followed closely by Illusionist. Neither loses many really good spells. I end up with Illusionist usually because I go with a fairly small party, and sometimes don't have a normal mage to cast the ID spells.
     
  20. Intentioner of the Damned Gems: 14/31
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    If a conjurer can do all that, then i go with that. I can't not use magic missile, flame arrow, melf acid arrow. They are my 3 faves. Is there an ice arrow spell. I hate those ice touce ones, as range is better for a mage.
     
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