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Pool of Radiance Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Jul 18, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Darien)

    Producer Garrett Graham stopped by the official PoR message boards with an update on the game progress.

    The other game I'm working on is in its final stages and doesn't need nearly as much attention, so I'll now have more time to devote to the boards and the website. To recap for those of you who are new: when Ubi Soft bought us (SSI), we lost the services that were being provided to us by our former employers, including their web team. We also lost a bunch of our producers, so some of us (me) are working on multiple titles. Chuck, the Associate Producer, is only working on PoR, but it takes all his time, so I'll be working the forum.

    So, on to the part you care about - the game *is* coming out and its going to happen in time for Christmas. We have poured way too much blood, sweat and tears into this to not have it see the light of day. For the last couple of months we have been doing nothing but bug fixing. We've worked the kinks out of the pathfinding, we've enhanced the performance, we've checked and re-checked the hundreds of permutations of the dialog and we're currently focused on multiplayer. A game this size is incredibly difficult to test thoroughly and we want to make sure we do a good job of it.

    Slipping a game is not something that is ever done lightly. We know it pisses off the fans and it costs both us and the developer (Stormfront) a lot of money. It also gets me a lot of angry calls from Marketing. *But*, I think it is far worse to turn out a buggy game. Believe me, everyone on this end wants the game out asap, but we're not going to do it until we have a game we can be proud of.

    As for the incomplete implementation of 3E rules, well, I'm not happy with that either. But at this point, there's nothing we can do about that. When WotC let us know that they were coming out with new rules, the Producer at that time made the decision to change over. Then we were trying to program in the new rules while they were changing every week. Eventually, we had to stop changing and just go with one set. I know a lot of people have written in to say that the changes can still be made, but programming skill isn't the problem. The problem is that more programming = more time and more money.

    We're in the final stretch now and the game will go out this year, in plenty of time for Christmas. I'll give a more exact date when I have one that I know isn't going to change.
     
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