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Pool of Radiance: Why Sorcerers and no Wizards

Discussion in 'Game/SP News & Comments' started by NewsPro, Feb 1, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Nazgul)

    From Chuck Yager (Associate Producer):

    Here's the official reply as to why sorcerers and no wizards:

    It has already been explained across these boards numerous times that we made a design decision to go with sorcerers over wizards early on because it was the "new" 3E class and in the early days there wasn't that much difference. I won't bore you further with more explanations about this which I am sure you have read. The main reason we don't institute wizards now is because of the difference in how spells are used and the seperate interface screens that would need to be generated for memorizing spells. This is art and programming time that we frankly don't have left. We are looking to finish up the last of the minor programming in February and then it's on to just bug fixing until ship.

    In a nutshell, that's where we stand and why. We agree that in an ideal world wizards would be included but given the way we shaped PoR:RoMD and the differences we made from the look and feel of a BG or BG2 (e.g. 3D models, enhanced graphics, 3D particle spell effects) it just is not feasible to add more in the game which might disrupt the systems we have in place.
     
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