1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

PoR Interview at Gamespot UK

Discussion in 'Game/SP News & Comments' started by NewsPro, Nov 30, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


    Joined:
    May 19, 2015
    Messages:
    3,599
    Likes Received:
    0
    (Originally posted by Mollusken)

    Gamespot UK has interviewd Pool of Radiance associate producer Chuck Yager. It is mostly a summary of features that should have been in the game, and how the game didn't turn out to be exactly as they wanted.

    GS: What made you decide to go for turn-based combat, rather than real-time combat as in games like Baldur's Gate, Icewind Dale and Diablo?

    CY: We wanted to bring the player back to the good old days of the Gold Box games with the feel of the gameplay. Therefore, turn based combat was a perfect way to do this. Also, we felt at the time (and still do) that turn based combat opens up a whole array of options to users with the D&D rules that real time has a much more difficult time implementing.

    GS: Pool of Radiance: Ruins of Myth Drannor is the first game to use the Third Edition AD&D rules. How difficult was it to transfer these new rules from the tabletop to the computer?

    CY: It was not too difficult to transfer the 3E rules from paper to the computer because of some of the changes that occurred in 3rd Edition. However, what WAS hard was changing over from 2nd Edition to 3rd Edition in the middle of the project. Looking back, it made the development cycle that much harder, but the upshot was that we got the first 3E game out there on the shelves and were able to offer players a look into the new rules. If there's a next game on the horizon for us and D&D I'm sure it will be that much more ingrained with 3E.


    Read the whole interview here.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.