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Principles of Broken Hourglass Magic

Discussion in 'Game/SP News & Comments' started by chevalier, Nov 20, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    At the official site of Planewalker Games, you can read a new article about the magic system employed in their game entitled The Broken Hourglass. Here's an excerpt from the introduction:

    In The Broken Hourglass, there are five "schools" or "spheres" or "sources" of magic. We use an elemental system, so earth, air, fire, and water are all represented. Physical magic (pure force) represents the fifth source.
    Explaining how magic works in The Broken Hourglass is best done by first explaining how it does not work. Although TBH may well be the first CRPG for some players, many people have considerable experience with and preferences for different methods of representing magic in a game setting.


    Read the rest about the "mana=potential" system, as they term it, at Planewalker Games.

    [ November 20, 2006, 14:39: Message edited by: chevalier ]
     
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