1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Pure or Multiclass?

Discussion in 'Icewind Dale 2' started by siddhartha, Nov 21, 2002.

  1. siddhartha Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 14, 2002
    Messages:
    15
    Likes Received:
    0
    [​IMG] i have a pure party i mean,, monk(old orders), barb, paly(asimar), wiz (necromancer), rouge and cleric(talos). no multi class of course.
    should i make a multiclas chars? im really happy with my actual party , they arent weack, but multiclass could be better????

    [ November 22, 2002, 05:32: Message edited by: Blackthorne TA ]
     
  2. Khazraj Gems: 20/31
    Latest gem: Garnet


    Joined:
    Jul 14, 2002
    Messages:
    1,257
    Likes Received:
    0
    It is all pretty much personal choice and stats. If your character does not have good stats for a proposed class, then he will probably suck. However if you are happy with your party and they can handle any problem the game throws at you, then why do it?

    I do it a lot, but only in characters that I have planned to be multiclass before starting them. I won't do it if I am not planning such.
     
  3. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

    Joined:
    Oct 26, 2000
    Messages:
    1,933
    Likes Received:
    1
    [​IMG] Pure class is great for most characters.
    There is at least one obvious exceptions:
    - Give four Fighter levels to all your "fighting" characters, since this way you can get Weapon Specialization and Maximized Attacks.
    In your case that'd be Fig-4/Barb and Fig-4/Pal.
    Also I think you should multiclass your Rogue, perhaps with four Fighter levels, but maybe with something else.

    [ November 27, 2002, 14:42: Message edited by: Earl Grey ]
     
  4. teekc Gems: 23/31
    Latest gem: Black Opal


    Joined:
    Nov 6, 2002
    Messages:
    1,509
    Likes Received:
    0
    the only class that you don't multiclass is monk because this will destroy the unarmed attack bonus. other than this do what ever you like with your party and learn from experience.

    by the way, may i suggest you to multiclass you rouge to 4 lvl fighter or more, this will only you rogue stronger at fighting as fighter gains more feat and has weapon specialization. the same goes for barbarian. also, if you are willing to take the xp penalty (if your favored class is necromancer or sorcerer then you don't), multiclass your necromancer to a level of sorcerer. that way you can break the spell restriction and cast illusions. of course this is an exploitation not a strategy.
     
  5. reepnorp

    reepnorp Lim'n Lime Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

    Joined:
    Sep 21, 2002
    Messages:
    1,675
    Media:
    1
    Likes Received:
    12
    Gender:
    Male
    Stick with pure. Although I have never actually multiclassed, I just don't like the concept. I don't want anyone saying that I am crazy, I just don't do it, OK?
     
  6. Dreamagi Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Nov 17, 2002
    Messages:
    34
    Likes Received:
    0
    yeah, I think that pure classes are better too. However, the only class that I do multi-class would be the Rouge. normally have him to be a half-rouge, half ranger, because there really isn't much point having a super high level rouge in the game. And rangers add a good amoung of extra attack points to the character's attack.
     
  7. Baezlebub Gems: 18/31
    Latest gem: Horn Coral


    Joined:
    Sep 16, 2002
    Messages:
    1,076
    Likes Received:
    0
    I like the concept of Multi classing in IWD2. ITs alot smoother and alor more logical. IT really depends on your point of view. You should only multi after thinking thoroughly on it.

    Cheers.
     
  8. kyle311 Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 23, 2002
    Messages:
    5
    Likes Received:
    0
    My paladin is a human and I took him to rouge 3 1st, then F2 and then Paladin all out. Now my sorcerer makes him invis and he struts into the middle of the bad guys. He sneak attacks and once everyone bumrushes him, my sor and wiz unleash the fireballs... with his cha bonus to saves and improved evasion he usually comes out on top. I took him to R3 b/c I want him to get F4 for specialization and the rest Paladin of Helm. He would have been better as an assimar for the resistances if the lvl penalty is worth it.
     
  9. Kekkonen Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 12, 2002
    Messages:
    15
    Likes Received:
    0
    I didn't know rogues could be Lawful Good.
     
  10. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

    Joined:
    Oct 26, 2000
    Messages:
    1,933
    Likes Received:
    1
    Well, at least they can be LG in IWD 2. I have no idea about the P&P restrictions.
     
  11. monkey Gems: 6/31
    Latest gem: Jasper


    Joined:
    Aug 23, 2001
    Messages:
    177
    Likes Received:
    0
    In 3e DnD PnP there is very little in the way of alignment restrictions. Paladins have to be lawful good or lawful neutral i think. Im not sure if there any other restrictions. IWD2 doesnt quite follow these rules though (i havent looked at the rule book for a while so I might be wrong)
     
  12. StormCast Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Apr 24, 2002
    Messages:
    51
    Likes Received:
    0
    A rouge can be LG, but then again(In paper D&D) he cannot use his skill in a no good way, but he is a great scout/spy/agent that can get almoast everywere.

    And when playing sorcerer its realy handy to give him/her a level in paladin, You'll use your char mod even more, and that realy helps whit the sorcerers bad saves(mine got +6 at lvl 7/pal 1)
     
  13. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

    Joined:
    Nov 26, 2000
    Messages:
    10,140
    Media:
    63
    Likes Received:
    250
    Gender:
    Male
    It is pretty much personal choice - actually a pure class usually is very powerful and effective in what he does. However, adding a few more levels greatly increases versatility - on the price of power availble.

    Give an intelligent fighter a few rogue levels to boost his conversational abilities. Or give a nimble ghostwise halfling barbarian a few rogue levels to improve his sneaking (IMO better than ranger levels - though that has advantages of its own). Add a few fighter levels to a rogue to add a few feats and combat power. Give a specialist mage the renowned sorcerer level or start as a fighter and switch over to a monk after reaching lvl-4 ...

    The possibilities are infinite - either single or multiclassed you'll have a good char.

    [ November 26, 2002, 09:36: Message edited by: Ragusa ]
     
  14. Sacremas Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Nov 22, 2002
    Messages:
    7
    Likes Received:
    0
    PnP DM here; rogues can be and do what they want with no restrictions whatsoever. Paladins have to be LG (not LN) and if they do something like hiding, sneak attacking (unless you have a damn good reason for every single attack) or the like they loose all paladin powers. Bards and Barbarians have to be of chaotic alignment (maybe just non-lawful for bards). Druids have to be of one aspect of neutral alignment (NG, LN, N, CN, NE). Monks have to be lawful.
     
  15. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

    Joined:
    Oct 26, 2000
    Messages:
    1,933
    Likes Received:
    1
    [​IMG] @Ragusa
    What is the idea behind doing a Fig-4/Monk? Of what use are the fighter levels?
     
  16. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

    Joined:
    Nov 26, 2000
    Messages:
    10,140
    Media:
    63
    Likes Received:
    250
    Gender:
    Male
    I used the extra fighter levels for a few more feats, hitpoints and improved bab purposes, I always found the monk a little weak there.
     
  17. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

    Joined:
    Oct 26, 2000
    Messages:
    1,933
    Likes Received:
    1
    [​IMG] IMHO the Fighter levels hurt more than they help here.

    Extra HP's
    That's on average 1HP extra per Fighter level. So four Fighter levels gives you 4 extra HP's.

    Improved BAB
    You get +1 BAB for taking those four Fighter levels.

    Example 1
    Fig-4/Mon-11 BAB=12
    Mon-15 BAB=11

    Example 2
    Fig-4/Mon-26 BAB=23
    Mon-30 BAB=22

    More Feats
    Extra Feats at 2nd and 4th level. Extra Feats are always useful, but Weapon Specialization, which is usually the reason to get four Fighter levels, is not that great for a Monk since a Monk uses bare hands.

    What do you give up?
    All the many special Monk abilities are pushed back four levels. That has to hurt!
    To give an impression of what this means here are the abilities a Fig-4/Monk-11 lacks (around the end of Normal with a 6-character party) as compared with a Monk-15:
    - Damage increase to d12 (from d10)
    - Movement increase by 2+2 units
    - Diamond Soul (= Spell Resistance)
    - +2 Ki Strike
    - Quivering Palm
    - +1 to AC
     
  18. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

    Joined:
    Nov 26, 2000
    Messages:
    10,140
    Media:
    63
    Likes Received:
    250
    Gender:
    Male
    [​IMG] Good point. I was inconsequent to give a monk-to-be 4 fighter levels - even more since I usually used monks as supoort characters (monk-rogue/ monk-sorcerer). Very interesting.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.