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Question about Constitution penalties

Discussion in 'Baldur's Gate (Classic)' started by starsaphire, Apr 23, 2007.

  1. starsaphire Gems: 1/31
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    [​IMG] Yep, another dumb newbie question; thanks to all of you for your patience. I did check other threads to see if this had been addressed; so
    far I haven't found an answer.

    My question: How high does your Con have to be to keep from suffering penalties when rolling for HP?

    The situation: I am running a fighter/mage with a Con of 12. I assumed that 12 was above-average enough not to suffer any HP penalties; and somewhere in the back of my brain I seemed to remember that in D&D a mage rolled HP on a d4 and a fighter rolled HP on a d8 or d10. However, when I level her for fighter OR mage, I have to (I'm so ashamed to admit this) reload about four times to get her to roll anything but a 1. Even after a couple dozen reloads (ugh!), the best I can get on her fighter points is a 4 or (once) a 5; the best I can get on her mage points is a 2. So here I am with my supposedly buff 18/39 fighter with a -4 AC... who has to hide in back and shoot arrows because she can't take more than 2 hits without dying. Yet when I level Khalid or Jaheira, they almost always go up 9 or 10 points straight off the bat!

    Extraneous details: I am running BG/TotSC straight off the 4-CD boxed set install with no patches or mods. I believe my version is 1.3.5521.

    Thanks in advance for your assistance!

    - starsaphire
     
  2. TrueBlueAussie Gems: 17/31
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    I believe there is a mod out that can help this. I think that it might be the Ease-of-Use mod at pocketplane.net. There are a few ways to get around this though, like if you have BG2 and ToB, you can get EasyTutu which will make you get maximum HP every time.
     
  3. ChickenIsGood Gems: 23/31
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    I'm not sure, but IIRC multi-classes get half of the normal dice roll (d4 for mage levels and d10 for fighters) at the level ups.
     
  4. Felinoid

    Felinoid Who did the what now?

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    CON penalties start at 6 or 7 and below, and bonuses start at 15 and above. What you're experiencing is the HP cut that CIG is talking about. Multi-classes have their HP/level split by the number of classes that they have, so a triple-class would be splitting their HP roll by a third, and your F/M will have it cut in half. That means max 2 per mage level and max 5 per fighter level.
     
  5. starsaphire Gems: 1/31
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    Ohhhhh, that makes tons of sense. I never even thought of the split die roll; we never did that "in the old days" when I played tabletop D&D!

    Thank you; this makes everything so much more clear...

    - starsaphire
     
  6. kmonster Gems: 24/31
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    If you wait with levelling up until you can raise both classes at once you don't have to reload that often. 7 HP for levelling up in both classes is far easier to obtain than 5 when levelling only as fighter.

    This also applies to your multiclass NPCs, especially Jaheira.
     
  7. Felinoid

    Felinoid Who did the what now?

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    Given the probabilities remain the same, and with separate rolls you can effectively "save" one when you get it instead of hoping for them to coincide, I doubt it. But given the screwiness of RNGs, I suppose I can't really be sure. ;)
     
  8. starsaphire Gems: 1/31
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    Cool; I'll try that. I have a level coming up soon.

    Thanks again, everyone! :)

    - starsaphire
     
  9. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

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    You could also just install a max hp on level up tweak.
     
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