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Question - Dual Class vs Multi Class

Discussion in 'BG2: Shadows of Amn (Classic)' started by fr34k, Mar 19, 2001.

  1. fr34k Gems: 1/31
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    Go easy on the newbie...

    Dual Classing, I've heard alot about Dual/Multiclassing, and I want to try it out, I started the game with no where near enough magic users, so I'm starting out again. I have a few questions though:

    Dual Classing, when's the best time to do it? lvl 9/10?

    Dual Classing: what to what?

    for example, I'm looking at having a Kensai/Mage

    but... should I build the Kensai first or the Mage? or should I Multiclass that combo?

    I've read scads of info on multiclass/dualclass, but now I'm just more confused...

    any suggestions?

    I'd like to end up with:

    Paladin (havent figured what kit yet)
    Kensai/Mage
    Fighter/Cleric
    Monk

    and a few more, but if I do this dualclassing, I wont have any good healers/magic users until I dualclass...?

    what's the best way to do it then - multiclassing?
     
  2. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] I prefer to dualclass as early as possible, direct at the start at lvl-8 - so you´ll be able to enjoy the chars full abilities when you need them, during the tougher fights in the game. My fav combinations are dc fighter (kensai)-thief, dc fighter (kensai)-mage and the dc swashbuckler-mage, though a dc fighter-cleric is also awesome.

    However, I discussed dc-vs.-mc extensively ;) in the following topic:
    http://www.sorcerers.net/ubb/Forum2/HTML/001728.html

    You know that you´ll unavoidably and irreversibly turn into a powergamer when you dual your char so consider that wisely.... :D

    [This message has been edited by Ragusa (edited March 19, 2001).]
     
  3. toast Gems: 7/31
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    Start with the Kensai, because you begin with more weapon proficiencies and higher hit points.
    If you dual at level 9, IMMEDIATELY upon hitting nine, you'll spend very little down time. That is to say, you can't regain your fighting ability or weapon proficiencies till you achieve level 10 in your new class. That'll be around 250,000 experiance points.
    That let's you achieve a level 17 mage, using (3) level 7 and (2) level 8 spells.

    If you wait till level 13, you get an extra weapon slot and lower thaco, but then you'll have to get to level 14 in your new class, which for a mage is 1,500,000 ex pts. That's a loooonnnnggg time to wait to get back that fighting ability. If you're traveling with 5 other characters, you'll be way into the game , the whole time you'll be a weak link.
    Because the max ex pt. limit is 2,950,000 ( or something close to that), that's TOTAL ex points, you'll only get to level ...14 I think. That lets you use (1) level 7 mage spell, and then only at the very end of the game probably.
    That all assumes you don't use the ex pt remover, but if you do, the sky's the limit.

    This site, Sorceror's that is, is a great resource. Check it out, as it has all the answers that you could want on this subject.

    Because I hate his front page (sorry dude), here's a link to BG2 specific info, and here's one to dualing....

    oops. I couldn't find it, but run a search of this forum and you'll find a lot more than you wanted to know...

    If I were you, I'd dual at level 9.
     
    Last edited by a moderator: Dec 29, 2017
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