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Question for mod users

Discussion in 'BG2: Throne of Bhaal (Classic)' started by nataben1314, Feb 23, 2006.

  1. nataben1314 Gems: 10/31
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    I'm thinking of playing through with some of the harder mods with a solo. My question is, what may be some good early quests to undertake with the mods installed? I'm afraid to start any of the quests I know because I'm afraid that at a low level I'll get slaughtered by the improved monsters!

    So for the hard mod users, what do you think are some of the good quests to do early on?

    EDIT: Another question, what do ya'll suppose is the best singleclass solo for the hard mods? I'm thinking maybe monk (oversight HLAs), inquisitor, or blade... but I'm interested in everyone else's opinion on the best singleclass solo with hard mods!

    FYI here are the mods I have:
    unfinished business
    quest pack
    oversight
    tactics
    ascension
    g3 tweak pack (a couple inconsequential components)
    ease-of-use (most components)
    item upgrade
    improved asylum
    planar sphere
    g3 anniversary
    baldurdash fixpack
    dungeon-be-gone

    wish me luck! I'll need it!

    [ February 23, 2006, 04:35: Message edited by: nataben1314 ]
     
  2. thetruth Gems: 11/31
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    The most powerful single class are Sorcerer and the Wild Mage IMO.Generally mage-classes are the most powerful in BG2.
    But the most powerful PC I have ever played with is a Berserker-Mage dualled at level 13 and with g.mastery in flails and 3* in dual wielding.But the game with him becomes too easy even with all the mods and on insane.
    Blade is very powerful too,Inquisitor will have a very hard time against opponents who do much physical damage but is still doable.



    Every quest that does not involve fighting or at least hard enemies.

    I usually start with: Circus,Slavers quest,Graveyard,Harpers,start the strongholds quests (if you have the multiple strongholds comp. from Ease of use) and other easy quests from UB,QP.Visit Umar Hills and Trademeet for some other easy EXP. and then start doing the more serious quests with Planar Prison etc.
     
  3. Silverstar Gems: 31/31
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    Yes I guess a mage or cleverly played sorcerer will have the easiest time, they can make themselves virtually invincible and deliver a huge punch at the same time with their spells.

    Do the unaltered quest first, like Circus, Slavers, Looting graveyard etc. as Thetruth mentioned.

    Have fun and give us feedback!
     
  4. Anjo Gems: 6/31
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    One multiclass wich I quickly bored was C/M. It's too powerful character.
     
  5. Chimera Gems: 5/31
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    One advantage that the sorcerer offers (and which is makes him so overpowered) is that you don't have to find the scrolls to have the spells, 'Wish' being the prime example.
    With the improved battles from the mods you'd have to be careful about spell selection though.
     
  6. Silverstar Gems: 31/31
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    There are plenty sorcerer spell selection guides out there so it should be no problem I guess.
     
  7. nataben1314 Gems: 10/31
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    I'm just suprised that sorcerers can stand up to the improved enemies who seem to be immune to everything under the sun, and also (from what I've read) cheat in ways that make spells such as imp. invisibility useless.
     
  8. Prine Gems: 11/31
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    I think even with tactics and such, most things are vulnerable to area effect magic damage spells, like skull trap and horrid wilting. But then sorcerers can summon endless hordes of Mordenkainen's swords/planetars/skeleton warriors to deal with anything that's immune to magic damage, anyway.
     
  9. Silverstar Gems: 31/31
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    Yes I guess so. The only thing I can remember will trouble a solo sorcerer is Wraith of Wrath. He is conveniently immune to all magic as per scroll of magic protection, and has an AC of -25! I know skeleton warriors are cool but don'T think they will manage to scratch the wraith. Maybe a planetar MAY hit him with small chance, (what is a planetar's THAC0 anyway?) then again it is a pretty crowded fight, so you may need your Planetar elsewhere.

    Evil Tip:Get 4 Project Images using Chain Contingency trick, then each image will summon 2 or 3 Planetars, for a total of 12, imp. haste them all in an Improved Alacrity frenzy, AND it will be AWESOME! :grin: :lol: :roll: :shake:
     
  10. Chimera Gems: 5/31
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    Well, with Tactics mages usually have Protection from Magic Energy on them, which is why less known spells become useful - most Tactics liches can be simply defeated by spamming Death Fog. Improved Invisibility with Spell Immunity: Divination, Abjuration is far from useless, though.
     
  11. Silverstar Gems: 31/31
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    Yes death fog becomes the best lich killer with tactics, provided that they don't get PfromAcid via a random contingency.

    Alternatively, an Incendiary Cloud will roast a lich very quick, but they almost always get PFrom Fire. Only in one rare occasion the lich was not protected against fire (tip:read all those protection spells fired carefully!), and an Incendairy Cloud really toasted the poor thing fast, in 3-4 rounds! :grin:
     
  12. Chimera Gems: 5/31
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    Then there is Wish, which can clean out entire map areas very quickly. Makes the Improved Mind Flayer city very easy :D
     
  13. Silverstar Gems: 31/31
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    ^Are you sure? But Imp. MFs have hefty MR (I guess %90) so that Wish's special Horrid Wilting version bypasses MR? Never tried that, but it is sure an evil idea! Can someone confirm this? :evil:
     
  14. Chimera Gems: 5/31
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    The wished ABHW is stopped by MR, but when you have several PI's recasting Wish over and over again, 90 % is not going to save you. The only annoyance is that sometimes the Mind Flayers teleport next to the spellcaster, which is why some bodyguards (summons) are needed. That, and of course the triggered encounters are not affected.
     
  15. nataben1314 Gems: 10/31
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    So basically the consensus is that a sorcerer with hard mods installed will be restricted to mass abuse of project image and wish?
     
  16. Incarnate Gems: 5/31
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    A Priest of Lathandar dualled to a mage around level 20 is a very powerful caster and with Boom of Lathandar (which gives 1 attack for each weapon you hold and can be cast multiple times )and cleric buffs can rip enemies to shreds in seconds .
     
  17. Silverstar Gems: 31/31
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    ^Hmm I once dualled a vanilla cleric to a mage at level 14, but I was in a party. Dualling after level 20 is just too much I guess, how did you manage it?
     
  18. thetruth Gems: 11/31
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    @ Silverstar


    Improved haste + Black Blade of Disaster + Timestop ;)

    Does devour brain bypass the prot.f.magic scroll ? If yes,then Shapechange Mind Flayer + Timestop


    @ nataben1314

    I haven't soloed a sorcerer,but I think he will need multiple PIs and wish in the Ascension final battle (especially if played on insane).Maybe against imp. Irenicus too.
    Every other situation can be handled without too much cheese :p
     
  19. Incarnate Gems: 5/31
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    @ Siverstar I had my priest dualled at level 15 to get 4 level nine spells ,I should have waited until level 20 to get 1 extra level 7 spell a priest HLA an extra 5 bonus to thaco and another Boom of Lathandar at the expense of a nine level spell since I end up more fighting then casting
    The hard part is getting to level 15 to get Skeleton Warriors , I made the quests involving undead with the priest ( Umar Hills ) and left some more easy quest for the mage (the bridge district etc) to be able to level him fast , after level 15 it becomes easy , I just entered underdark and I have reached the xp cap .

    As for the sorcerer I wonder if he will be able to have al the good spells (since enemy mages started casting Spellstrike I like Spell Shield more and more )

    [ March 01, 2006, 12:21: Message edited by: Incarnate ]
     
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