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Questions about Skill connections with some Feats

Discussion in 'Icewind Dale 2' started by Eat-Man, Nov 20, 2009.

  1. Eat-Man Gems: 1/31
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    [​IMG] Hi there.been a long time since i played it, and decided to give this a go again, but i can't recall/don't know some things, so here are my doubts:

    For some of my party members i am planning on picking Maximized attack feat , and for casters feats like Aegis Rime,etc(those that give 5 res to an element and 20% extra dmg).But maximized attack requires 4 in concentration skill and the other needs 10 in spellcraft, and since skills are also affected by stats;for example for a fighter/barbarian with 20 constitution gets +5 modifier and since this affects concentration, do i need to ACTUALLY spend 4 points in said skill to able to pick the feat? Same for spellcraft...if my sorceress has 12 intel then to i need so spend 10 or is 9 enough because of the +1 modifier? Do modifiers, when negative (like 3 intel), means i will have to spend more than 10 points to meet the requirements? And finally, if i have a wizard who is maxing spellcraft on the party, is there any benefit for the sorcerer to have more spellcraft than the requirement needed?

    Thanks for any replies.
     
  2. Blades of Vanatar

    Blades of Vanatar Vanatar will rise again Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    You need the actual skill points assigned, your Ability modifier has nothing to do with the Feat requirement.
     
  3. kmonster Gems: 24/31
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    True for most feats.
    Only for the 4 elemental feats (scion of storms, spirit of flame, aegis of rhime, aqua mortis) the stat modifier is taken into account, so a sorcerer with 3 int has to spend 14 skill points while a sorcerer with 12 int has to spend only 9.
    The only additional benefit from more spellcraft is identifying enemy spellcasting, your wizard will do this.
     
  4. Blades of Vanatar

    Blades of Vanatar Vanatar will rise again Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Let's say I use an Item to raise my ability scores, which brings my Spellcraft bonus to +10. Then I choose this feat. Do I lose it's use if I unequip the item, bringing my spellcraft bonus to +9?
     
  5. crucis

    crucis Fighting the undead in Selune's name Veteran

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    Hmmm, that's sort of odd, Kmonster. Sounds like a bit of an anomaly.


    And there is definitely value to knowing what spell an enemy mage is casting. "That mage is casting Horrid Wilting! RUN AWAY!!!" :)

    That said, as I recall, the number of times where the ability to recognize an incoming spell seemed limited.
     
  6. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

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    [​IMG]
    IIRC Mindchild's customdll fix alters this: You only need the 10 skillpoints, regardless of your effective skill.
    Also Blades, even the original requirements don't take item or spell effects into consideration.
     
  7. Blades of Vanatar

    Blades of Vanatar Vanatar will rise again Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    As in this example. My L-7 Wizard has 17 base-intelligence(+3) and 6 ranks in spellcraft and an item that gives +1 INT(raising it to 18). He wouldn't qualify for Aegis Rime? But my 18 base-intelligence Wizard would? I have always mapped out my builds expecting them to need the 10 skill ranks. Hmmm, if so, this changes my feat choosing. Nice!
     
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