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Remnant 2 - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 9, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Nerdstash talked with composer Rob Westwood about Remnant 2:
    [​IMG]

    Remnant 2 Interview: Composer Rob Westwood Talks About His Creative Process, Sonic, Cheat Codes, & His Favorite Soundtracks

    A post-apocalyptic masterpiece

    Recently, I had the amazing opportunity to interview Rob Westwood, the music composer of Remnant 2 and Remnant: From the Ashes. As someone who's always believed that music is one of the most important elements that helps enhance any sort of media, it was an absolute honor to meet the composer behind some of the most iconic tracks in Remnant 2, such as Annihilation, the Red Prince, and many more. Naturally, we spoke about the creative process behind the music, Rob's inspiration to become a music composer, and even his favorite soundtrack of the year. Here's everything that Rob shared.

    Julio La Pine, Staff Writer at The Nerd Stash: I'd like to begin by thanking you for all the amazing work you do for Remnant 2. Whenever you play a soulslike, you have to face the same boss over and over, so having amazing music in the background makes the process of getting our butts kicked repeatedly much easier, so thank you. And, if you don't mind, I will start with this question: What is the creative process behind the work you did for Remnant 2?

    Rob Westwood, Music Composer for Remnant 2: Creative process. It's a big question. Generally, it would be to look at concept art and get a list of adjectives for the place I'm trying to score for. Look at the color. Is it dark? Is it pretty? And then, try and match that color. In a more technical way, I look at art or play through what I can play and get a good sense of how an area feels. Usually, I start by blocking in sounds and getting things to match the art of an area. You try to find a sound palette for the area you're working in. Then, you build up from there.

    [...]
     
    Last edited by a moderator: Nov 9, 2024
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