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Rob Bartel (NWN) Interviewed at XGR

Discussion in 'Game/SP News & Comments' started by NewsPro, Feb 18, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Sorcerer)

    An interesting interview with Co-Lead Designer on the Neverwinter Nights project has been spotted at XGR:

    How will the third dimension affect gameplay and combat?

    The move to 3D hasn't changed the fundamentals of how we interpret the Dungeon & Dragons system but it sure has made combat in Neverwinter Nights look spectacular. Aside from all the flashy spell effects and the glint of reflective weapons and armor, 3D had allowed us to build a wonderfully fluid and interactive combat animation system. When you attack, you will actually be able to see your opponents parry and dodge your blows.


    Read more at XGR.
     
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