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Rogue/Cleric? is there a problem?

Discussion in 'Icewind Dale 2' started by Ghost, Oct 1, 2004.

  1. Ghost Gems: 3/31
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    I'm creating a tiefling rogue/cleric, most ppl prefer rogue/wizard, i know. But is it possible? or should i go with human? Or maybe start out with cleric then to rogue (though dun wanna miss out the bonuses)

    Is there any xp penalty like NWN? if yes, wat is it?

    The reason of this odd combo is for rp reasons, but if its bad, should i juz go if powergaming of rogue/wiz?

    Thx for answering ^^
     
  2. Khazraj Gems: 20/31
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    A good option for this would be tiefling since their favoured class is rogue therefore no xp penalty. Or female drow since their favoured class is cleric. An interesting option might be Cleric of Mask and Rogue as either a tiefling or drow, depending on your tastes. It would be a very interesting character.

    Rogue wizard is the same as cleric wizard, it just depends on if you actually want the rogue levels or not. Any character can perform "thief" skills. Some skills are helped by high INT over DEX, so it might pay to have the wizard do the thief skills.

    In the end its up to you. Cleric/rogue is also possible with half elf or human since the favoured class is the one that is highest.
     
  3. Shrikant

    Shrikant Swords! Not words! Veteran

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    Teifling has Rouge as its preffered class.
    Drow females can pick any Cleric class without worrying about XP penalties.

    You can choose either race without fear of penalties if these are the only two classes.
    However if Cleric is going to be the main class then you may want to pick Drow. Since you only need a few Rouge levels it will be easier to mixin any other class.

    The reason for taking Rouge/Wizards is that higher Int allows you more skill points. Your Rouge/Cleric will be weaker if you push up Int, unless you are going to have lower Dex.
     
  4. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Rogue/Cleric is perfectly viable with Tieflings. With Favoured Race being Rogue, the Rogue class doesn't count against XP penalty for multiclassing, and so only one class counts, and so there can be no multiclassing penalty. The problem is, you're going to be low on ability points. You'll need Dexterity and Wisdom highest possible, but it's not like other stats won't be needed, maybe except CHA - and that only if you aren't going to turn or rebuke undead. You'll need a high INT to offset Cleric base 1 skill point per level. Too low STR will do bad to your damage. And you might wish to have some decent CON for the HP.

    It can be done, but you'll need to do a bit of planning to avoid unpleasant surprises, I think.
     
  5. Ghost Gems: 3/31
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    Thanks a lot guys, though yeah, sacrificing INT is hard, i had to put it to 12 while have to keep STR, CON, CHA at 10 or below to max DEX n WIS.

    I'm planning to juz put some points in pick locks n wait till my druid get the bear change to start bashing chest... is this advisable? will the bear be able to bash any chest late game? or is there something better?

    Thinking of forgetting disable device as well, can juz walk over traps with tanker. As this skills ties in with search. This skill points can go into other directry, what do u all think?
     
  6. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Honestly? I would forget scouting, using magical devices and pickpocket, and stick to search, disarm and lockpick. The only rogue I've ever had in this game was a rogue(2)/ranger(x). A wizard will suffice for searching and disarming (high INT), and a ranger, monk or whatever such can be your scout and/or the lockpicker (high DEX). If you have a sorcerer with the Knock spell, you don't really need lockpicking all that much. Or if your wizard has the spell and you don't mind changing your spell selection and sleeping. Invisibility spell is more reliable than sneaking, as well.
     
  7. Cernak Gems: 12/31
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    I'm playing a Tiefling Rogue/Mask Cleric and it's an effective combination. The Mask special abilities suit a rogue and the Mask domain summon spells that you'll get are very useful. The point above about a female drow being just as effective in this role is a good one.
     
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