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Scripting guru? Questions need answers!

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Kyllingen, May 3, 2006.

  1. Kyllingen Gems: 1/31
    Latest gem: Turquoise


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    [​IMG] Hey Guys! I'm new here, so I hope this is in the right place... I am looking for someone who knows his/her way around the old scripts from BG2 and BG...

    I'm making a mod for NWN2 (background stuff right now), and I am trying to remake the original Baldur's Gate, and trying to stay as true to the old beauty as possible...

    So tell me... When this is the starting conditional in a conversation, what does it mean?

    ReactionLT(LastTalkedToBy,NEUTRAL_LOWER)

    And when are NPC's InteractingWith(Insert NPC here)?

    Thanks a lot!

    ~Chicken-boy
     
  2. Razfallow Gems: 6/31
    Latest gem: Jasper


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    0x403C Reaction(O:Object*,I:Value*Reaction)
    Returns true only if the reaction of the object specified (on the friendly-hostile scale) to the player was as specified.
    NB. Reaction = 10 + rmodchr + rmodrep (see rmodchr.2da and rmodrep.2da).

    0x403D ReactionGT(O:Object*,I:Value*Reaction)
    Returns true if the reaction of the object specified (on the friendly-hostile scale) to the player was greater than specified.
    NB. Reaction = 10 + rmodchr + rmodrep (see rmodchr.2da and rmodrep.2da).

    0x403E ReactionLT(O:Object*,I:Value*Reaction)
    Returns true if the reaction of the object specified (on the friendly-hostile scale) to the player was lower than specified.
    NB. Reaction = 10 + rmodchr + rmodrep (see rmodchr.2da and rmodrep.2da).

    0x4062 InteractingWith(O:Object*)
    NT Returns true only if the active CRE is interacting (dialogue?)
    with the specified object

    More at http://iesdp.gibberlings3.net/main.htm
     
  3. Kyllingen Gems: 1/31
    Latest gem: Turquoise


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    [​IMG] Yes... This is super :D

    Thanks a lot!

    Hopefully, you'll hear from me and my mod again ;)
     
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