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Seeking info on mods

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Elfergos, Apr 25, 2011.

  1. Elfergos Gems: 1/31
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    I have completed the BG saga many times and am now just looking to play around with it.

    Currently I have it set up with BGT, BGTTweak, check the bodies, abystore, easy use and items upgrade. While playing I noticed it has nerfed the exp for learning spells and disarming traps/unlocking etc Which mod does this and how do I turn it off?

    Also I am looking to create a ridiculous character class a sort of jack of all trades master of all. I used shadowkeeper to create a kensai mage thief with the added base innate abilities of some other classes - but this doesn't go far enough, I am looking to access some of the further abilities as I go along (the monks improved AC, immunity to poison, improved magic defence, the bards use anything abilities etc) is it possible to put these on one character?
     
  2. Splunge

    Splunge Bhaal’s financial advisor Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Don't know about the XP issue.

    As for classes, check out the morturi kit. Crazy powerful, and you can use SK to make it a multi-class. The only downside is the immunity to haste, but you can rfemove that effect with SK.
     
  3. Elfergos Gems: 1/31
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    thanks, I'll take a look. Turns out the XP reduction was part of the BGT program which can be fixed in the BGTweak.

    PS, don't suppose if anyone knows if it is possible to assign those permanent abilities to a character? i.e. extra 5th/6th lvl spells etc
     
  4. Elfergos Gems: 1/31
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    Is it possible to change an npc in to a morituri? preferably a dual class with a thief, the class doesn't seem to be selectable through the shadow keeper
     
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    Certainly. Custom mod kits are not selectible by SK, but there is a way. Create a Moruturi PC and save the character via import/export. Open its character file via SK, under Characteristics branch, find its kit, click Set Value, and copy the 'value' in the box that opens. This is the secret code to make the game recognise the mod kit. Now open up your save game, and choose any NPC, set its base class to the mod kit's main class, set its level(s) to all zero, HP to 1 and delete all proficiency slots, and paste the 'value' number of the kit you wanted in its kit section. Reload your game, the NPC will level up (since you haven't touched its XP value) and will gain all kit abilities, bonuses, and weapon proficiencies allowed.

    Hope it helps, it sounds a little complex at first but is really not, and is easy to do. :)
     
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