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Shade Lord Dungeon

Discussion in 'BG2: Shadows of Amn (Classic)' started by darnedo, May 3, 2001.

  1. darnedo Gems: 1/31
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    How do I get past the third Magically sealed door in the Shad Lord Dungeon? I have the Symbol of the Amunator, but I am still unable to open the third door. Second door will not open for anything!! This has got to be a bug. I have played this level once before and got by it, but its been awhile and I have forgotten. Any help will be appreciated.
     
  2. Da Punisher Gems: 12/31
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    Use the Lightstones. Have you gotten the one from that statue, after that big board with al the letters?
     
  3. Shadowcouncil Gems: 29/31
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    Yep, that's the one you get after telling Amaunator de 3 rituals.

    [This message has been edited by Headbanger (edited May 03, 2001).]
     
  4. darnedo Gems: 1/31
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    Not sure I know what you are talking about. I got the Shadow Dragon Wardstone, Sunstone Bullet, Symbol of Amaunator. I looted the Statue after the Word puzzule already...plus the room next to it. I killed the keeper in that room and did not listen to his info...then looted the column in the left corner. Does this have anything to do with it? Did I miss something?
     
  5. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    Lightstones:
    There´s a thing like a glaring column - just click on it and you will get a gem that looks like a strange colored diamond.

    You can open the door with it and it disappears when you do so (don´t mind - you do need this particular stone only once ;) )
     
  6. Lothar Gems: 5/31
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    I may be wrong, but I remember getting only two light stones. There was a third black barrier, but I was never able to go through it. Fortunately I went the right way, and found, and killed, the Shadow Dragon and Shade Lord. Maybe if you opened the wrong barrier, you are screwed.

    On second thought, it is more than likely that there is another sun stone back there, as it would be stupid to screw people over like that, and they would have a 50/50 chance of doing it right.
     
  7. Da Punisher Gems: 12/31
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    Did you open the second black door?
    There is one door (Maybe the third) which you were able to avoid, by walking through that chamber with the lava in it.
    I didn't find another key, so if you opened that door, maybe you couldn't open the last door then...
    But if you go back and go to the hills, there will be an entrance there which comes at the same room, the one with you-don't-want-to-know-what is in... ;)
     
  8. Modjahed Gems: 14/31
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    I will not be lazy and will type it in full.

    There are three glass doors in the dungeon:
    going from top right (where you enter) to the middle left and then to the bottom right, let's mark them as 1,2 and three.

    1) The glass door #1 is opened with a light gem, that you can take from the pedestal in the top-left part of the dungeon, going left from Mazzy's cel.

    2) The glass door #2 CANNOT be opened. THis was made on purpose for the party to go through the lava room and two related rooms.

    3) After doing what's to do in the top part of the duneon, the party goes down to find the intersection: the north one is the entrance to the letter-tiled room, the east one goes to the glass door #3.

    3) The light stone to open it is found together with some other important staff in one of the rooms north of the letter-tiled room. Be sure to check all the corners thoroughly.

    4) In order to go up the stairs you have to have the Symbol of Amaunator assembled.
     
  9. Spudsquisher Gems: 13/31
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    yeah...then u get 2 fight the big black dragon.....

    [This message has been edited by Spudsquisher (edited May 25, 2001).]
     
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