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Shadow summons bugged to all have the same HP in HoF?

Discussion in 'Icewind Dale 2' started by JT, Jul 19, 2005.

  1. JT Gems: 12/31
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    Shadow Conjuration (level 4 sorc/wiz spell) says it produces monsters with 20% normal HP, but full damage output.
    Greater Shadow Conjuration (level 5 sorc/wiz spell) doesn't have a very useful description in the manual, but according to the real DND books, it should give monsters with 40% normal HP.
    Shades (level 6 sorc/wiz spell) says it gives monsters with 60% normal HP.

    I took my level 26 sorc, and cast Shadow Conjuration and Shades, getting a Remorhaz each time. Those have quite good damage outputs, but according to the manual, the second one should have 3x as much HP as the first. When I made them fight each other, it was a virtual tie; one died, but the other was almost dead. I repeated this a few times and got the same result. Remorhaz from Greater Shadow Conjuration, the middle spell, also tied with the others.

    So... can anyone hack apart the game code and confirm this?

    (btw, I find myself using those three spells more than any others from L4-L6; cone of cold and acid rain really don't cut it in HOF)

    [ November 22, 2005, 07:32: Message edited by: JT ]
     
  2. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

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    sSH (summon shade) then the monster file name and sS (summon shadow) produce monsters of different stats.

    sSHREM gives a creature wtih 72 HP
    sSREM gives one with 24hp

    This tells me the manual is correct and perhaps it was a fluke? Perhaps it could also be that the creatures might level up with you, but im unsure about that. Stats for either are the same other than the HP though. This leads me to believe that perhaps they dont hit eachother often and luck would have it that the weaker one hit more.

    i dont feel like looking into the actual code right now but as it is, the spells cast the sSH and sS versions of the monsters, and the stats of either are different.

    try this:
    summon a rem of shades, summon something else and have that thing attack the shades rem. count the damage...thats important. Then do the same with the shadow brand. Does the damage it takes add up right?

    If they do in fact level up, their HP would be very similar due to same CON. 20hp isnt much of a difference (though 50 might seem like it, thats just 2 or so hits depending on dmg per hit)

    [ July 19, 2005, 11:23: Message edited by: MindChild ]
     
  3. JT Gems: 12/31
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    [​IMG] Well, I cast shadow conjuration 6 times, getting 2x Remorhaz and 4x Greater Feyr, then bombarded them with DBFs. The 5th DBF killed a Rem. and 3 GFs. The 6th killed a GF, and the 7th killed a Rem.

    Then I repeated it with Shades, also using 2x Rem. and 4x GF. The 6th DBF killed both Rem. and two of the GFs. The 7th killed the last 2 GFs.

    Then I summoned a Rem. from S.C. and one from Shades, and a Bone Scavenger to attack them both. The first died in 36 hits (but there was poison which added up to about 1-2 hits more of damage), and the second died in 40 hits. I do not feel like adding up the damage totals...

    I repeated this but using M. Sword to kill them. The first kind took 494 damage, and the second kind took 577.

    Then I did it with GFs. 442 damage and 555 damage.

    So... I'm guessing that the leveling up effect of HOF completely ignores the 20%HP and 60%HP parts of the shadow spell descriptions and instead gives 100%HP. If there were a non-shadow spell that could summon Rem. and GF, I expect it would give them only about 50-100 more HP. Good times.

    PS: Greater Feyrs suck really bad in combat, and the fear aura is annoying -- I don't *want* the enemies to run away. Meanwhile Remorhaz do big amounts of melee and fire damage

    [ July 19, 2005, 20:01: Message edited by: JT ]
     
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