1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Shambling Mounds

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Neeraj the Freak Paladin, Mar 10, 2004.

  1. Neeraj the Freak Paladin Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Sep 13, 2003
    Messages:
    291
    Likes Received:
    0
    [​IMG] Believe it or not, I'm having some trouble killing the Shambling Mounds that Nyalee summons!

    Minsc's swords and maces aint hittin jack, and Jaheira's Flail of Ages is only doing like 2 damage per hit! I got Valygar with Celestial Fury so I'm doin' 6 damage per hit, so I guess that's better.

    I know there is a better way to kill them. Any suggestions?
     
  2. Barmy Army

    Barmy Army Simple mind, simple pleasures... Adored Veteran

    Joined:
    May 26, 2003
    Messages:
    6,586
    Media:
    2
    Likes Received:
    162
    First thing, don't try and hit Jack. He bought me a pint the other day and he's a sound guy. Don't make me take you outside! :cool:

    2nd, kill Nyalee first, then turn everyone onto them green things. If they still give you grief, then whip out a few lower resistancies and greater mallisons. Then chuck in a few Abi Dalsims, and that kinda thing.

    Happy Hunting! :D
     
  3. Faraaz Gems: 26/31
    Latest gem: Diamond


    Joined:
    Sep 26, 2003
    Messages:
    2,403
    Likes Received:
    0
    What you could do is do some other stuff to level up (Watcher's Keep or something) so as to get Improved Alacrity then you could spell spam them with your mage/s. Should take care of them. Something like 5 Mordy Swords, 5 Lower Resistances, 1 Greater Malison, 5 Abi Dalzims', a couple of Incendiary Clouds if you can spare them...NOTHING can survive that onslaught, and if they still do, hit 'em with 5 more Skull Traps and another barrage of magic missiles...if you set your game to auto-pause after a spell is cast, you should manage it within one Improved Alacrity.

    If you still can't...your game is bugged :p :p :p

    Just kidding...try it and see...I never had much trouble just beating 'em down with a decent +4 weapon.
     
  4. david w Gems: 19/31
    Latest gem: Aquamarine


    Joined:
    Nov 22, 2003
    Messages:
    1,183
    Likes Received:
    0
    Don't they have incredible resistances to blunt weapons? Korgan's warhammer seems to bounce off them without causing much in the way of damage but the Dragon's Breath Halberd and whatever weapon it is the Fallen Planetar wields score decent damage.
     
  5. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

    Joined:
    May 15, 2003
    Messages:
    12,434
    Media:
    46
    Likes Received:
    250
    Gender:
    Male
    Jaheira can use the Flail of the Ages? I thought druids were barred from flails. Geez, throw on FotA along with Belm, and that's some pretty sick hitting power!
     
  6. Neeraj the Freak Paladin Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Sep 13, 2003
    Messages:
    291
    Likes Received:
    0
    [​IMG] Thanks for the advice everyone.

    @ Faraaz.....LOL!!!! Thanks dude! I guess thats enough to blow anyone out of the water!

    @ Aldeth

    I used ShadowKeeper to make Jaheira into a Ranger/Cleric! And when I did so, I took out her Scimitar proficiencies and put Flail instead!
     
  7. GI Gems: 5/31
    Latest gem: Andar


    Joined:
    Aug 26, 2003
    Messages:
    102
    Likes Received:
    0
    Are Shambling Mounds resistant to Death Spell?
     
  8. Barmy Army

    Barmy Army Simple mind, simple pleasures... Adored Veteran

    Joined:
    May 26, 2003
    Messages:
    6,586
    Media:
    2
    Likes Received:
    162
    What in ToB isn't resistant to Death Spell is a better question!
     
  9. david w Gems: 19/31
    Latest gem: Aquamarine


    Joined:
    Nov 22, 2003
    Messages:
    1,183
    Likes Received:
    0
    I don't think Death Spell affects anything above a certain level, and 99% of TOB's enemies will be way over that level.
     
  10. Mystra's Chosen Gems: 22/31
    Latest gem: Sphene


    Joined:
    Sep 28, 2002
    Messages:
    1,451
    Likes Received:
    0
    The only thing I've found Death Spell to work on is Umber Hulks, but not the Elders. But by the time you meet them in Watcher's Keep/Sendai's Enclave, you're way too powerful for it to matter.
     
  11. Davaeorn Gems: 5/31
    Latest gem: Andar


    Joined:
    Apr 3, 2002
    Messages:
    112
    Likes Received:
    0
    Death Spell is supposed to kill creatures under 8 hit dice, and *any* summoned creature. Therefore, yes, Shambling Mounds should be susceptible.
     
  12. Lotlanne Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Dec 17, 2003
    Messages:
    73
    Likes Received:
    0
    It's funny, I talked to the old lady and then quickly ran away to the entrance of the temple, s o I almost haven't even seen those Shambling Mounds. I have sends 4 sceletal warriors (or whatever they are - the ones Viconia summons) and a fallen planetar, and all my party was standing there at the entrance, reading the battle text, as soon as one of my summoned things died, I got another one and sent it inside. After a while there was no enemy left... Is it cheesy? (that's the way I fight a lot of battles).
     
  13. Barmy Army

    Barmy Army Simple mind, simple pleasures... Adored Veteran

    Joined:
    May 26, 2003
    Messages:
    6,586
    Media:
    2
    Likes Received:
    162
    I sometimes do that in fights against Beholders and the like. Nice tactic imo. Akin to firing cloudkills into a room then shutting the door.

    In answer to your question. Yes it is cheesy!
     
  14. Lotlanne Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Dec 17, 2003
    Messages:
    73
    Likes Received:
    0
    I have asked about this tactics being cheesy, though I already suspected that the answer from a lot of people will be yes.
    Why is it cheesy? It's not cheating or anything, it's using your ability that you have gained going through the game honestly. What's not cheesy - running into them sword drawn and trying to hack your way through? I like fighting, I went through the game 2 times almost without any magic, it was hard, but I enjoyed it. But I also think that if you can do something like summoning or using clouds and things, you should use it - that's why you have mages, isn't it so?
     
  15. Davaeorn Gems: 5/31
    Latest gem: Andar


    Joined:
    Apr 3, 2002
    Messages:
    112
    Likes Received:
    0
    The cloudkill flung into a room and closing the door seems okay, but sending summoned monsters across the map is questionable.

    I mean, how else are you supposed to use cloudkill? It's almost worthless exept in those closed-room tactics. And to kill low low level creatures, but it is by far the least effective way to do so, what with you having to wait, watching their corpse, until the gas goes away.

    Maybe it's just me, but I see an important difference in tossing a cloudkill, and tossing monsters into a room. With monsters, you should at least take part in the battle and use them as fodder, because they will in fact draw attention. If they're going to die, at least make their death count for something! They had a miserable life to begin with. The cloudkill, however, if even a spell slot is wasted on it, has no other way to be used. And it will not draw attention.
     
  16. Lotlanne Gems: 3/31
    Latest gem: Lynx Eye


    Joined:
    Dec 17, 2003
    Messages:
    73
    Likes Received:
    0
    I don't really see any difference between cloudkill and monsters. You say cloudkill has only one use. What about monsters? How many do they have? One - to die for you. They cannot carry your equipment, they cannot heal you (except for planetars and devas), they don't talk, so what's left?
     
  17. Winterine Gems: 6/31
    Latest gem: Jasper


    Joined:
    Feb 19, 2004
    Messages:
    156
    Likes Received:
    0
    @Lotianne: Has Sola not spoken to you lately? ;)

    I tend to agree with Davaeorn.
     
  18. GI Gems: 5/31
    Latest gem: Andar


    Joined:
    Aug 26, 2003
    Messages:
    102
    Likes Received:
    0
    I disagree, Cloud-kill is cheesy but summoned monster is not.

    Yes, you can cast cloud-kill and close the door, but your enemy can't open it, even if they can logically (ie humanoid creature). *That* is cheesy.

    And if not fighting head-on with the enemy is cheesy (even if you are a mage, who can't even use a weapon), then I'm cheesy, and most people here are too. That's called tactic, not cheesy.
     
  19. Neeraj the Freak Paladin Gems: 8/31
    Latest gem: Skydrop


    Joined:
    Sep 13, 2003
    Messages:
    291
    Likes Received:
    0
    [​IMG] For me, Cloudkill is best used when fighting Illithids! I get Aarie to cast it, then I close the door and let them take the damage while me and my party wait for the spell to run out. And then we do it again, and summon 2 Invisible Stalkers to be our tanks while my PC and my fighters hit them with bullets and arrows till they drop!

    That isn't cheesy because anyone if my party was to tank, we'd die due to our brains being sucked out in 2 or 3 shots from the Illithids!

    Because this isn't cheesy, I do not beleive a magic-user filled party summoning monsters to fight is cheesy, seeing magic-users can't tank half as well as the fighter classes.
     
  20. david w Gems: 19/31
    Latest gem: Aquamarine


    Joined:
    Nov 22, 2003
    Messages:
    1,183
    Likes Received:
    0
    In a way using Cloudkill in that manner is exploiting a flaw in the game engine. You hit an enemy with Cloudkill and they just stand there and let it kill them. Not very believable. With proper AI, the moment you cast Cloudkill your enemies would run out of the way or dispel it. They certainly wouldn't just stand there and die.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.