1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

SHS: Fade updates to v5.2 with bugfixes!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Jun 25, 2019.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

    Joined:
    Sep 3, 2007
    Messages:
    1,799
    Likes Received:
    12
    Spellhold Studios


    Fade NPC


    Fade is a shadow thief, under the employ of Aran Linvail. With her crimson hair, crimson eyes and lashing tail, she is definitely not your regular elf-on-the-street; she is a fey'ri, a part succubus with a temper to match. At first, her reasons for joining the party are unclear - is she a spy? Or something else...


    Version 5.2 comes with improved EET compatibility and bugfixes. Also, the dialogue scripting should be more stable now, with no longer skipping of romance talks.


    Changes:

    -Even more EET-friendly code by Jastey
    -Fade should interject in Watcher's Keep in SoA, interjections at Watcher's Keep should not end the dialogues in ToB
    -Slaver quest should not start if Fade is not romanced
    -Change to HANDLE_AUDIO
    -Replaced STATE_SLEEPING check for scripts with CD_STATE_NOTVALID
    -Added InMyArea("E3Fade") to interjections in ToB
    -Added See("E3Fade") !StateCheck("E3FADE",CD_STATE_NOTVALID) to interjections in SoA
    -Changing instances of "…" to "..." and "`" to "'" in fade.tra
    -Adding map note text of E3AR0500.baf to fade-setup.tra
    -First call of setup-fade.tra goes to "Fade/Tra/classic/english/setup-fade.tra" so doubled setup.tra in the "autotra" folder is not needed.
    -Added InParty(Myself) !StateCheck(Myself,CD_STATE_NOTVALID) CombatCounter(0) !See([ENEMY]) to banter.
    -Dialogues trigger more stable, no more skipped dialogues, no more "empty" start of romance music.
    -Viconia's romance conflict dialogue should always trigger.
    -Improved compatibility: Using COPY_TRANS after first INTERJECT into ARAN.dlg.


    Download

    Forum

    Mod Page
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.