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SHS: Infinity Animations vb5 Released

Discussion in 'Infinity Engine Modding News' started by Ancalagon, May 17, 2010.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    Spellhold Studios

    Another delayed announcement (once again, apologies all!) -- Infinity Animations WeiDU b5 has been released by the hardworking Miloch, with the following changes/additions/fixes:

    WeiDU Beta 5: 12 May 2010
    - Changed the .exe patch so that it forces a code page change and reboots if a non-Western code page is detected
    - Updated the .exe patch so that it recognises BG1 thief avatars
    - Cloned missing animation tables from the unmodded game
    - Added other missing animation tables to base content folder
    - Adding missing minotaur and water weird sounds
    - Disabled problematic stacked animations from chitin.key
    - Added creature sounds where relevant (major update here)
    - Fixed a minor READ_BYTE glitch in creature patching
    - Made it certain so that subcomponents can't be installed if the main component is not installed (to prevent crashes)
    - Added night hags to the "Distinctive Fiends" component
    - Added ghoul queens to the "Distinctive Undead" component
    - Added white-haired Ellesime to the "More IWD2 Animations" component
    - Added lagoon creature to the "More IWD2 Animations" component
    - Deprecated tieflings from the cambion/alu-fiend components in favor of the PS:T animation component
    - Corrected skeleton warriors appearing as verbeegs glitch
    - Added Amel animation to NWN component (if NTotSC is installed)
    - Added Humanoid Animation Fixes component
    - Added Moinesse's Avatars component
    - Added More PS:T Animations component
    - Added BG1 Character Animations for Saved Games component
    - Added saved game animation fixing component
    - Traified the entire freaking mod by hand for translators (thanks for nothing, WeiDU! [​IMG])

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