1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Spell Questions

Discussion in 'Icewind Dale 2' started by Shadeybladey, Aug 26, 2010.

  1. Shadeybladey Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Aug 12, 2010
    Messages:
    28
    Likes Received:
    0
    Does Spell Focus (Necromancy) affect:
    Animate Dead?
    Beltyn's Burning Blood (Necro, Wiz 4)?

    Does Spirit of Flame affect:
    Beltyn's Burning Blood (Necro, Wiz 4)?
    Planar Binding: Fire Elemental (Conj, Wiz 6)?

    It would be cool if they strengthened the summonings, but I figure SF (Necro) should increase the DC of BBB and Spirit of Flame should increase the fire damage.

    Do Druids not summon/control Elementals? Don't they have Summon Elemental Spells? Why can't they control the Elemental Legion? Wizards have to concentrate and have a chance of losing control of the Elemental, but Druids are supposed to be able to control them easily due to their elementalist nature and the fact they don't have Protection from Evil.

    Why does taking 1 Clerical level with a Specialist Wizard abolish the opposition school restriction of the specialist? This is not a true rule in any version of AD&D or D&D. It's like the game changes the primary class to Wizard, but keeps the +1 spell per spell level. This is surely a bug? Or is this because the game can't distinguish between Divine and Arcane magick so an Illusionist/Cleric would not be able to cast priestly Abjurations and Necromantic spells?

    What if a Cleric takes a Wizard class? Can he take a specialist level like Abjurer or Illusionist? Will he still have the school restriction or will he have to be a Wizard? What if he takes another Clerical level later on, does that re-abolish the restriction?

    What about a Rogue-Illusionist? Is he stuck with he normal opposition schools?



    Cheers

    ~
     
  2. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

    Joined:
    Jun 6, 2008
    Messages:
    1,637
    Media:
    13
    Likes Received:
    134
    Gender:
    Male
    [​IMG]
    AD no (only by caster level), BBB yes.
    BBB yes, PB:FE no (summons are caster level only, not DC).

    It's unfair, I agree:(. The designers should've spent more time on that, instead of leaving patchwork to the modding community...

    eh... yes ..?:confused:

    No, it doesn't work that way. Classes have restrictions, so combining classes unlocks those restrictions, sometimes unintentionally. It works the same with class-only items: if you have the required class, then your character can use it regardless of further restrictions.
    if you can mix in a cleric level, not anymore. Try Deep Gnome Illusionist X / Rogue 2 / Dreadmaster of Bane 1...
     
  3. Shadeybladey Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Aug 12, 2010
    Messages:
    28
    Likes Received:
    0
  4. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

    Joined:
    Nov 9, 2003
    Messages:
    1,357
    Likes Received:
    69
    I'd guess that IWD2 creates restrictions based on the spell school. Since clerics are allowed to cast Necromancy spells while Illusionists are not, a multiclass must therefore be able to cast them so that they can utilize their clerical spells as well.

    Doesn't still explain why a level of MONK of all things removes the restrictions as well, while Ranger and Bard do not.
     
  5. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

    Joined:
    Jun 6, 2008
    Messages:
    1,637
    Media:
    13
    Likes Received:
    134
    Gender:
    Male
    [​IMG]
    Perhaps the Quivering Palm ability is considered a form of Necromancy..?
     
  6. mordea Banned

    Joined:
    Dec 29, 2009
    Messages:
    318
    Likes Received:
    11
    It belongs to the Conjurer school of magic (I checked this on DLTCEP).
     
  7. Shadeybladey Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Aug 12, 2010
    Messages:
    28
    Likes Received:
    0
    Hey, I thought any spell-casting class mixed in removed the restrictions?

    Paladin does but not a Ranger?

    So my Moon Elf Ranger-Enchanter won't be able to cast Magick Missile?


    SWIZZ!


    SHENNANIGENS!!


    If they are going to programme in a bug/glitch/exploit, they should at least make it consistent.


    Still, at least my Deep Gnome Illusionist-Monk won't have the restriction.

    Shame about those HoF DC's, though...


    ~
     
  8. coineineagh

    coineineagh I wish for a horde to overrun my enemies Resourceful Adored Veteran

    Joined:
    Jun 6, 2008
    Messages:
    1,637
    Media:
    13
    Likes Received:
    134
    Gender:
    Male
    [​IMG] Maybe it's because you need multiple levels before rangers even get spells. Just one level ranger won't open a new spellbook...
    Oh wait, that goes for paladin too, of course. Hmmmm...
     
  9. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

    Joined:
    Nov 9, 2003
    Messages:
    1,357
    Likes Received:
    69
    If anything, consistency is the LAST thing to expect from IWD2. Expect things to work in a reasonable, consistent way and get ready to get disappointed.

    One of the main reasons for me to write the JUPP, by the way.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.