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Starfield - Tim Lamb Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 5, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Gamer interviewed Creative Producer Tim Lamb about Starfield:

    [​IMG]

    Starfield's Creative Producer On Shattered Space, Mods, And Fan Feedback

    Starfield has had an odd first year. It hasn't set the world on fire in the ways Skyrim and Fallout 4 did, and has fans looking more critically at Bethesda's game design than ever, but it's far from a failure.

    "We were really proud of Starfield," says lead creative producer Tim Lamb. "It's been a great release for us".

    That, however, doesn't mean that Bethesda isn't aware of the criticism it's faced.

    "I understand. We listen to the community, we hear the feedback," says Lamb. "There's justification to that. But for us, we're our own toughest critics. So, we hear what the community says, we're looking at what we're interested in, and we have plans going forward."

    Part of those plans is Shattered Space, Starfield's first major expansion. As Lamb and I speak at Gamescom, Bethesda is going all in on promoting this expansion; revealing a new trailer, and at long last, a release date - September 30.

    From what we've seen, this is going to be a very different experience than the base game, responding to some of the criticism about its space-faring exploration.

    "It's a pendulum shift," explains Lamb. "You have this giant galaxy, hopeful optimism, and traveling worlds and experiencing different cultures [...] and now you have this more secluded, focused, mysterious location."

    This is quite the change of pace for Starfield, but it's one that excites the developers.

    "I think during development there's always conversations that ebb and flow. And it's like, what resonates with the dev team, what gets us excited? What is something we feel that would be a shift, something different?

    "That really excites the team. And when the team is excited, that's when we do our best work," he continues. "There's something about spending so much time in one location that attaches you to it, [...] The base game of Starfield is jet-setting. You're going from here to there. And [in Shattered Space], everything happens in this location."

    We want to continue to support the game for a long time.

    [...]
     
    Last edited by a moderator: Sep 6, 2024
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