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Stats help

Discussion in 'BG2: Shadows of Amn (Classic)' started by Darkixi, Dec 22, 2005.

  1. Darkixi Gems: 1/31
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    Hey Im making a Kensai then dualing to Mage later. (Sorry about making a new post but I couldn't post on my other one)
    What stats should I have?
    I've rolled
    Str 18/83
    Dex 18
    Con 14
    Int 18
    Wis 13
    Cha 3 ( I can use the ring in the cirus tent to improve this stat)
    Also what weapons should I specialise in?

    The reason I'm asking all these questions because I've never really made a fighter class before, I pick mages mostly. :D
     
  2. kuemper Gems: 31/31
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    Well, you won't get any hit point bonus with a 14 Con. Depending on what level you dual, you'll want either a 16 or 18 Con for your fighter levels.
     
  3. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Yes... Nerf your wisdom, you'll want the HP bonus (besides, only time you'll need wis is when castining Limited Wish, and potions of Insight can be so very helpful).

    Besides that I can see nothing wrong with the stats you've chosen.
     
  4. Silverstar Gems: 31/31
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    Definitely raise your CON, to 18, it will give you masive HP boost as you start as a fighter kit, if you dual at lvl13, you will get 13x4=52 HP boost which is MUCH!
     
  5. Razfallow Gems: 6/31
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    Warriors gain bonus hit points up to 9. level. They gain fixed(3) number of hit points after that level.
     
  6. Silverstar Gems: 31/31
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    AAAAAH how could I forgot it? I didn't sleep for a few nights only! :oops: Now I am REAAALY ashamed! Forgive me!

    :D Still, it will make 9x4=36 extra HP which is nice enough again!

    (Please do not think me as a newbie player who is very ignorant about the very basic mechanics of good old 2E AD&D, I am just careless and sleepy!) :coffee:
     
  7. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    Also, remember to cast DuHM (if you're good) before levelling up as a Fighter.
     
  8. DAMURDOC Gems: 1/31
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    I think HP is just an asset... a mage shouldn't get hit once anyway.
     
  9. Felinoid

    Felinoid Who did the what now?

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    [​IMG] Hello boys and girls, can we say "area effect spells"?

    I, for one, do not want my main character dying because some loser with a scroll manages to catch me on the edge of a Fireball. In PnP, CON is about fourth on my list of stats for wizards (INT, & DEX preceding it; the rest gets a little complicated), but with a CRPG where you can move a single point at a time, extra HP is a must.
     
  10. Enagonios Gems: 31/31
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    @Klorox

    DuHM?
     
  11. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

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    Draw Upon Holy Might
     
  12. Silverstar Gems: 31/31
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    If you DUHM before you level up, will extra CON bonus still be available when the duration runs out? I do not think so, I guess.

    Though if you DUHM and rest, your inhuman CON will give you the regeneration rate for 8 hours, so you heal VERYquickly even if you don't have a cleirc. I think this is a bug?
     
    SlickRCBD likes this.
  13. Shrikant

    Shrikant Swords! Not words! Veteran

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    Dump Dex and hike Wis for the lore bonus. Kensai AC sucks anyway and he will never be at the front of the party, so why not. Since you need 17 Str, try for 18/00.
    Stats of 18/00-8-18-18-18-4 (=84) should be easy enough to roll.
     
  14. Felinoid

    Felinoid Who did the what now?

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    Oh, just Ctrl+8 and get it over with. ;) Better yet, SK them all up to 25.

    STR 18/76+
    DEX 18
    CON 18
    INT 18
    WIS 10+
    CHA 3

    And BOOM! Your Kensai->Mage rules.
     
  15. Drew

    Drew Arrogant, contemptible, and obnoxious Adored Veteran

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    There are plenty of strength spells and enhancement items available in-game as it is. Personally, I'd want a 17 or 18 Con, a Str of 14, if you're starting from BG (tome will bump that to 15 so you can dual class) an int of 17 or 18, and a wisdom of no less than 14 so (after tomes, if you're starting from BG) you can cast limited wish effectively. (There are a few uses for really high wisdom in the expansion, if you ever decide to play it.) Not having an 18 str will also enable you to have a bigger stat pool, since you won't be trying to get a high percentage score with your str.
     
  16. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    Silverstar said:
    It will. Weird, eh?
     
  17. Silverstar Gems: 31/31
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    Why didn't you tell it earlier? I could have used that glitch! Oh well...
     
  18. Klorox

    Klorox Baruk Khazad! Khazad ai-mênu! Veteran

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    You never asked. ;)
     
  19. thetruth Gems: 11/31
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    @ Klorox

    Are you sure about that?
    I had the doubt if DUHM helps to gain more HPs when you level up, but after some tests I found out that the extra HPs gained disappear after DUHM's duration runs out.
     
  20. Silverstar Gems: 31/31
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    Well I guessed so but Klorox seems so sure. Maybe a patch or another fixes the glitch and he doesn't have it? :confused:
     
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