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Stormreach Creation Tale at Dungeons & Dragons Online

Discussion in 'Game/SP News & Comments' started by chevalier, Oct 16, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Turbine has posted a tale of how the eponymous city of the upcoming Dungeons & Dragons Online: Stormreach MMORPG was developed. Here's a snip:

    In designing the settings for D&D Online, the first thing we did was ask ourselves: what is Eberron? What is it about the world of Eberron that makes it such an exciting place to be and the perfect setting for a Dungeons and Dragons campaign? To answer this question from a visual standpoint, I had to get my pencils moving. After getting initial direction from my Art Director and the D&D Art Director from Wizards of the Coast, I began sketching out ideas for the main parts of the city with the help of Todd Rueping, one of our other concept artists.

    Eberron was not your typical fantasy setting; it wasn't a medieval-European place. It had to have its own architectural sensibilities, patterns and thematic elements that were unique but also familiar. So we started by researching many different cultures from our own planet: Japanese, Mongolian, American Indian, Aztec, Mayan, Middle-Eastern, African, and Indian. Then, using what we had learned, we began creating patterns, elements and visual themes that were inspired by these various cultures, but not specifically representing any one of them.


    Read the whole thing at Dungeons & Dragons Online.
     
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