1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

TBGCoM: "BG1 NPC in BG2" Mod Updated to v.12.2

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Mar 27, 2021.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

    Joined:
    Sep 3, 2007
    Messages:
    1,800
    Likes Received:
    12
    TeamBG

    "BG1 NPC in BG2" mod
    (Author: Smiling Imp, additions - Austin)

    This mod adds the majority of NPCs from BG1 into BG2 SoA&ToB. They have new banters and interjections and a few of them have encounters and quests as well. The mod is broken down into different components, allowing for easy mixing and matching with other mods that may also add NPCs from BG1.

    Additionally, you will be able to visit a new city area, the luxurious Water Gardens, where all the rich and famous of Athkatla go to unwind.

    The mod is compatible with BG2, BG2: EE and EET.

    Version 12.2 includes the following changes:

    • A lot of dialogues have been added to Deekin Scalesinger! Dozens of banters and several interjections (the author of the new texts is Oracle, proofreading is by Sarevok57). Now Deekin has one or two banters with almost all NPCs from Bioware and Beamdog!
    • Added a few more interjections of Alora in SoA (author of new texts - Scheele, proofreading – Sarevok57)
    • Fixed a bug that caused Alora to start a dialogue about the Umar Hills at the Waukeen Promenade location
    • Added code written by a tipun that prevents interruption of dialogues in the EE version of the game due to the activation of the Improved AI during a dialogue
    • Fixed a bug due to which the last component (cross-banters) was not installed on the "classic" version of the game (the bug appeared in version 12.1)

    Download Mod (Alternate Link)

    Visit the Forum
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.