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TBGCoM: "BG1 NPCs in BG2" Mod Updated to v.12.5

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Jun 4, 2021.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    TeamBG

    "BG1 NPC in BG2" mod
    (Author: Smiling Imp, additions - Austin)

    This mod adds the majority of NPCs from BG1 into BG2 SoA&ToB. They have new banters and interjections and a few of them have encounters and quests as well. The mod is broken down into different components, allowing for easy mixing and matching with other mods that may also add NPCs from BG1.

    Additionally, you will be able to visit a new city area, the luxurious Water Gardens, where all the rich and famous of Athkatla go to unwind.

    The mod is compatible with BG2, BG2: EE and EET.

    Version 12.5 includes the following changes:

    • Added an auction held at Lady Goldsword's mansion in Water Gardens, where players would have a one time chance to land precious artifacts for himself and his companions (idea by Smiling Imp, texts by Jericho2, proofread by Sarevok57, coding by Austin). In total, 11 sketches were written, mostly humorous, in the style of the original mod - a total of almost 1000 new lines! The auction will become available after Lady Goldsword's main quest is completed and after that, 500 seconds of real time will elapse. Every day there will be new scenes, if the player has the required amount of money, and for some scenes, you also need to have certain NPCs in the group - Minsc, Korgan, HaerDalis, etc. If you have Minsc in the group, you will be able to get the legendary platinum pantaloons, and many nobles throughout the city will comment on this (in the Water Gardens area, the Government area and the Bridge area). And if these pantaloons remain with you until the end of the game, then in the chapter 6 in Athkatla you will find an additional small scene.
    • Fixed item descriptions in Deekin's shop, edits by Ulpian
    • Correction of "Usability" parameters for druid/shaman-related scimitars and axes on the EE version (thanks tipun)
    • Now the sound files will not be installed all together as a separate component, but for each of the NPCs separately and automatically.
    • The installation code has been improved to avoid bugs in the event that the components were installed out of order (for example, first Shar-Teel was installed, and then Water Gardens - earlier in this case, some of the dialogs could be removed)

    Download mod

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